GameJam Progress Day 2
This commit is contained in:
77
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77
Assets/Materials/BackgroundShips.mat
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|
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7
Assets/Scenes/credits.unity.meta
Normal file
7
Assets/Scenes/credits.unity.meta
Normal file
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- target: {fileID: 1046011661964092265, guid: dc95d43174591064fa2b839a78374e0d,
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type: 3}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 22.5, y: 15.000008}
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--- !u!82 &638801390
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AudioSource:
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AudioSource:
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m_Father: {fileID: 1485996213}
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m_Father: {fileID: 1485996213}
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m_AnchoredPosition: {x: 0, y: -77.1}
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m_SizeDelta: {x: 0, y: 154.2}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &697913066
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MonoBehaviour:
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@@ -2570,7 +2570,7 @@ PrefabInstance:
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- target: {fileID: 1046011661964092268, guid: dc95d43174591064fa2b839a78374e0d,
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type: 3}
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initialPositions: []
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initialRotations: []
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camera: {fileID: 963194225}
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camera: {fileID: 963194225}
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tensionTrack: {fileID: 8300000, guid: 2c61e0e28ff3d614eb30ed0af48bda98, type: 3}
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cameraRotationSpeed: 3
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cameraRotationSpeed: 3
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goalSizeSpeed: 3
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@@ -2874,6 +2877,7 @@ MonoBehaviour:
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scoreLabel: {fileID: 697913066}
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scoreLabel: {fileID: 697913066}
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winLabel: {fileID: 1880081387}
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winLabel: {fileID: 1880081387}
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--- !u!4 &1228665502
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Transform:
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m_Father: {fileID: 1485996213}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 1, y: 1}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1880081387
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MonoBehaviour:
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MonoBehaviour:
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File diff suppressed because it is too large
Load Diff
1101
Assets/Scenes/player_select.unity
Normal file
1101
Assets/Scenes/player_select.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/player_select.unity.meta
Normal file
7
Assets/Scenes/player_select.unity.meta
Normal file
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|
fileFormatVersion: 2
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guid: 7aed7298e4449a14b97ce9d92ff803ae
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externalObjects: {}
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userData:
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|
assetBundleName:
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|
assetBundleVariant:
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||||||
@@ -32,6 +32,9 @@ public class GameManager : MonoBehaviour
|
|||||||
public Vector3[] initialPositions;
|
public Vector3[] initialPositions;
|
||||||
public Quaternion[] initialRotations;
|
public Quaternion[] initialRotations;
|
||||||
public GameObject camera;
|
public GameObject camera;
|
||||||
|
public AudioClip tensionTrack;
|
||||||
|
public AudioClip finalTrack;
|
||||||
|
public AudioClip finishedTrack;
|
||||||
|
|
||||||
[Header("Effects")]
|
[Header("Effects")]
|
||||||
public int effectStage = 0;
|
public int effectStage = 0;
|
||||||
@@ -55,6 +58,8 @@ public class GameManager : MonoBehaviour
|
|||||||
public ColorGrading colorGadingLayer;
|
public ColorGrading colorGadingLayer;
|
||||||
|
|
||||||
private AudioSource audioSource;
|
private AudioSource audioSource;
|
||||||
|
private GameSettings settings;
|
||||||
|
private MusicManager musicManager;
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Awake()
|
void Awake()
|
||||||
{
|
{
|
||||||
@@ -83,6 +88,25 @@ public class GameManager : MonoBehaviour
|
|||||||
winLabel.transform.gameObject.SetActive(false);
|
winLabel.transform.gameObject.SetActive(false);
|
||||||
|
|
||||||
this.postProcess.TryGetSettings(out this.colorGadingLayer);
|
this.postProcess.TryGetSettings(out this.colorGadingLayer);
|
||||||
|
|
||||||
|
//apply global settings
|
||||||
|
try
|
||||||
|
{
|
||||||
|
this.settings = GameObject.Find("/settings").GetComponent<GameSettings>();
|
||||||
|
this.musicManager = GameObject.Find("/BackgroundMusic").GetComponent<MusicManager>();
|
||||||
|
|
||||||
|
if (this.settings.playerMode == 1)
|
||||||
|
{
|
||||||
|
this.player2.GetComponent<PlayerController>().aiControlled = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (System.Exception)
|
||||||
|
{
|
||||||
|
|
||||||
|
Debug.LogWarning("No settings or music manager object available!");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
@@ -91,7 +115,7 @@ public class GameManager : MonoBehaviour
|
|||||||
if (this.stageNameCountdown <= this.stageSmall)
|
if (this.stageNameCountdown <= this.stageSmall)
|
||||||
{
|
{
|
||||||
this.stageNameT += 4.0f * Time.deltaTime;
|
this.stageNameT += 4.0f * Time.deltaTime;
|
||||||
this.stageName.GetComponent<Text>().fontSize = (int)Mathf.Lerp(155, 100, this.stageNameT);
|
this.stageName.GetComponent<Text>().fontSize = (int)Mathf.Lerp(170, 100, this.stageNameT);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this.stageNameCountdown <= 0)
|
if (this.stageNameCountdown <= 0)
|
||||||
@@ -203,17 +227,37 @@ public class GameManager : MonoBehaviour
|
|||||||
winLabel.transform.gameObject.SetActive(true);
|
winLabel.transform.gameObject.SetActive(true);
|
||||||
Time.timeScale = 0.0f;
|
Time.timeScale = 0.0f;
|
||||||
}
|
}
|
||||||
|
int currentMaxScore = Mathf.Max(this.scorePlayer1, this.scorePlayer2);
|
||||||
|
|
||||||
|
if (currentMaxScore == 3)
|
||||||
|
{
|
||||||
|
this.musicManager.CrossfadeToTrack(this.tensionTrack, 0.2f);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (currentMaxScore == 4)
|
||||||
|
{
|
||||||
|
this.musicManager.CrossfadeToTrack(this.finalTrack);
|
||||||
|
}
|
||||||
|
|
||||||
if (this.scorePlayer2 >= maxGoals || this.scorePlayer1 >= maxGoals)
|
if (this.scorePlayer2 >= maxGoals || this.scorePlayer1 >= maxGoals)
|
||||||
{
|
{
|
||||||
this.stageName.GetComponent<Text>().text = "Press R to restart";
|
this.musicManager.CrossfadeToTrack(this.finishedTrack, 1.5f);
|
||||||
this.stageName.GetComponent<Text>().fontSize = 100;
|
this.stageName.GetComponent<Text>().text = "Press R to restart \n Esc for main menu";
|
||||||
|
this.stageName.GetComponent<Text>().fontSize = 80;
|
||||||
if (Input.GetKeyDown(KeyCode.R))
|
if (Input.GetKeyDown(KeyCode.R))
|
||||||
{
|
{
|
||||||
Time.timeScale = 1;
|
Time.timeScale = 1;
|
||||||
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
|
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
|
||||||
this.colorGadingLayer.temperature.value = 0.0f;
|
this.colorGadingLayer.temperature.value = 0.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (Input.GetKeyDown(KeyCode.Escape))
|
||||||
|
{
|
||||||
|
Cursor.visible = true;
|
||||||
|
Time.timeScale = 1;
|
||||||
|
SceneManager.LoadScene("menu");
|
||||||
|
this.colorGadingLayer.temperature.value = 0.0f; //Do this persist on scene unload?
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
26
Assets/Scripts/GameSettings.cs
Normal file
26
Assets/Scripts/GameSettings.cs
Normal file
@@ -0,0 +1,26 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class GameSettings : MonoBehaviour
|
||||||
|
{
|
||||||
|
public bool backgroundMusic = true;
|
||||||
|
public int playerMode = 1;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
DontDestroyOnLoad(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/GameSettings.cs.meta
Normal file
11
Assets/Scripts/GameSettings.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 774da92ac5ecc93419f73b147bf51fda
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
97
Assets/Scripts/MusicManager.cs
Normal file
97
Assets/Scripts/MusicManager.cs
Normal file
@@ -0,0 +1,97 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
[System.Serializable]
|
||||||
|
public struct MusicMapping
|
||||||
|
{
|
||||||
|
public string sceneName;
|
||||||
|
public AudioClip track;
|
||||||
|
}
|
||||||
|
public class MusicManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
public bool musicEnabled = true;
|
||||||
|
public MusicMapping[] musicMap;
|
||||||
|
public float crossfadeSpeed = 1;
|
||||||
|
public AudioSource[] audioSources;
|
||||||
|
public int activeAudioSource = 0;
|
||||||
|
[Range(0,1)]
|
||||||
|
public float crossfadeT = 1;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
if (GameObject.FindObjectsOfType<MusicManager>().Length != 1)
|
||||||
|
{
|
||||||
|
Destroy(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
DontDestroyOnLoad(this);
|
||||||
|
SceneManager.sceneLoaded += this.OnSceneLoaded;
|
||||||
|
|
||||||
|
this.LoadMeppedTrack(SceneManager.GetActiveScene().name);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
this.crossfadeT = Mathf.Clamp( this.crossfadeT += this.activeAudioSource == 0 ? .1f * this.crossfadeSpeed : -.1f * this.crossfadeSpeed, 0, 1);
|
||||||
|
float val = Mathf.Lerp(0, 1, this.crossfadeT);
|
||||||
|
this.audioSources[0].volume = val;
|
||||||
|
this.audioSources[1].volume = 1 - val;
|
||||||
|
|
||||||
|
if (this.musicEnabled == false)
|
||||||
|
{
|
||||||
|
this.audioSources[0].volume = 0;
|
||||||
|
this.audioSources[1].volume = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void LoadMeppedTrack(string sceneName)
|
||||||
|
{
|
||||||
|
foreach (MusicMapping mapping in this.musicMap)
|
||||||
|
{
|
||||||
|
if (mapping.sceneName == sceneName)
|
||||||
|
{
|
||||||
|
this.CrossfadeToTrack(mapping.track);
|
||||||
|
Debug.Log("MusicManager: Fading to track " + mapping.track.name);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool ToggleMusic()
|
||||||
|
{
|
||||||
|
this.musicEnabled = !this.musicEnabled;
|
||||||
|
|
||||||
|
return this.musicEnabled;
|
||||||
|
}
|
||||||
|
void OnSceneLoaded(Scene scene, LoadSceneMode mode)
|
||||||
|
{
|
||||||
|
this.LoadMeppedTrack(scene.name);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CrossfadeToTrack(AudioClip audioClip, float speed)
|
||||||
|
{
|
||||||
|
this.crossfadeSpeed = speed;
|
||||||
|
if (this.audioSources[this.activeAudioSource].clip == audioClip) { return; } //Don't fade if it's the same clip
|
||||||
|
if (this.activeAudioSource == 0)
|
||||||
|
{
|
||||||
|
this.audioSources[1].clip = audioClip;
|
||||||
|
this.audioSources[1].Play();
|
||||||
|
this.activeAudioSource = 1;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
this.audioSources[0].clip = audioClip;
|
||||||
|
this.audioSources[0].Play();
|
||||||
|
this.activeAudioSource = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public void CrossfadeToTrack(AudioClip audioClip)
|
||||||
|
{
|
||||||
|
this.CrossfadeToTrack(audioClip, 1f);
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/MusicManager.cs.meta
Normal file
11
Assets/Scripts/MusicManager.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 733cf274021b38242aeb323c102b1e37
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
27
Assets/Scripts/UI/DebugAudio.cs
Normal file
27
Assets/Scripts/UI/DebugAudio.cs
Normal file
@@ -0,0 +1,27 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class DebugAudio : MonoBehaviour
|
||||||
|
{
|
||||||
|
// Start is called before the first frame update
|
||||||
|
public MusicManager musicManager;
|
||||||
|
public AudioClip[] audioClips;
|
||||||
|
public bool current = true;
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnMouseDown()
|
||||||
|
{
|
||||||
|
this.musicManager.CrossfadeToTrack(this.current ? this.audioClips[0] : this.audioClips[1]);
|
||||||
|
this.current = !this.current;
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/UI/DebugAudio.cs.meta
Normal file
11
Assets/Scripts/UI/DebugAudio.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0f14db97d0c91f44c91ec10eb10bf03c
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
15
Assets/Scripts/UI/LoadSceneOnClick.cs
Normal file
15
Assets/Scripts/UI/LoadSceneOnClick.cs
Normal file
@@ -0,0 +1,15 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
public class LoadSceneOnClick : MonoBehaviour
|
||||||
|
{
|
||||||
|
public string sceneName;
|
||||||
|
|
||||||
|
void OnMouseDown()
|
||||||
|
{
|
||||||
|
Debug.Log("Load scene: " + this.sceneName);
|
||||||
|
SceneManager.LoadScene(this.sceneName, LoadSceneMode.Single);
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/UI/LoadSceneOnClick.cs.meta
Normal file
11
Assets/Scripts/UI/LoadSceneOnClick.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7a67f998c91f21a4c8f9b7ae2e3f7465
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
22
Assets/Scripts/UI/SetPlayerMode.cs
Normal file
22
Assets/Scripts/UI/SetPlayerMode.cs
Normal file
@@ -0,0 +1,22 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
public class SetPlayerMode : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
public int playerMode;
|
||||||
|
private GameSettings settings;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
this.settings = GameObject.Find("/settings").GetComponent<GameSettings>();
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnMouseDown()
|
||||||
|
{
|
||||||
|
this.settings.playerMode = this.playerMode;
|
||||||
|
SceneManager.LoadScene("main", LoadSceneMode.Single);
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/UI/SetPlayerMode.cs.meta
Normal file
11
Assets/Scripts/UI/SetPlayerMode.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6da432edf830e4a40be944b99c24096b
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
32
Assets/Scripts/UI/ToggleMusic.cs
Normal file
32
Assets/Scripts/UI/ToggleMusic.cs
Normal file
@@ -0,0 +1,32 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class ToggleMusic : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
private MusicManager musicManager;
|
||||||
|
private AudioSource audioSource;
|
||||||
|
public Material greenMat, redMat;
|
||||||
|
public Renderer buttonVisuals;
|
||||||
|
public AudioClip clickSound;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
this.audioSource = GetComponent<AudioSource>();
|
||||||
|
this.musicManager = GameObject.Find("/BackgroundMusic").GetComponent<MusicManager>();
|
||||||
|
bool audioState = this.musicManager.musicEnabled;
|
||||||
|
|
||||||
|
this.buttonVisuals.material = audioState ? this.greenMat : this.redMat;
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnMouseDown()
|
||||||
|
{
|
||||||
|
bool newState = this.musicManager.ToggleMusic();
|
||||||
|
|
||||||
|
this.buttonVisuals.material = newState ? this.greenMat : this.redMat;
|
||||||
|
this.audioSource.pitch = newState ? 1.5f : .75f;
|
||||||
|
this.audioSource.PlayOneShot(this.clickSound);
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/UI/ToggleMusic.cs.meta
Normal file
11
Assets/Scripts/UI/ToggleMusic.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 71e919d26e0f05840a23051a286dae56
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -11,4 +11,10 @@ EditorBuildSettings:
|
|||||||
- enabled: 1
|
- enabled: 1
|
||||||
path: Assets/Scenes/main.unity
|
path: Assets/Scenes/main.unity
|
||||||
guid: 9fc0d4010bbf28b4594072e72b8655ab
|
guid: 9fc0d4010bbf28b4594072e72b8655ab
|
||||||
|
- enabled: 1
|
||||||
|
path: Assets/Scenes/player_select.unity
|
||||||
|
guid: 7aed7298e4449a14b97ce9d92ff803ae
|
||||||
|
- enabled: 1
|
||||||
|
path: Assets/Scenes/credits.unity
|
||||||
|
guid: d2e5d32fd3fa7b94e8c012fa5010b90c
|
||||||
m_configObjects: {}
|
m_configObjects: {}
|
||||||
|
|||||||
@@ -378,9 +378,9 @@ InputManager:
|
|||||||
descriptiveName: Is boost
|
descriptiveName: Is boost
|
||||||
descriptiveNegativeName:
|
descriptiveNegativeName:
|
||||||
negativeButton:
|
negativeButton:
|
||||||
positiveButton: right shift
|
positiveButton: '[0]'
|
||||||
altNegativeButton:
|
altNegativeButton:
|
||||||
altPositiveButton:
|
altPositiveButton: right ctrl
|
||||||
gravity: 1000
|
gravity: 1000
|
||||||
dead: 0.001
|
dead: 0.001
|
||||||
sensitivity: 1000
|
sensitivity: 1000
|
||||||
@@ -394,9 +394,9 @@ InputManager:
|
|||||||
descriptiveName: Is boost
|
descriptiveName: Is boost
|
||||||
descriptiveNegativeName:
|
descriptiveNegativeName:
|
||||||
negativeButton:
|
negativeButton:
|
||||||
positiveButton: left shift
|
positiveButton: space
|
||||||
altNegativeButton:
|
altNegativeButton:
|
||||||
altPositiveButton:
|
altPositiveButton: left shift
|
||||||
gravity: 1000
|
gravity: 1000
|
||||||
dead: 0.001
|
dead: 0.001
|
||||||
sensitivity: 1000
|
sensitivity: 1000
|
||||||
|
|||||||
@@ -13,7 +13,7 @@ PlayerSettings:
|
|||||||
useOnDemandResources: 0
|
useOnDemandResources: 0
|
||||||
accelerometerFrequency: 60
|
accelerometerFrequency: 60
|
||||||
companyName: KittenBox
|
companyName: KittenBox
|
||||||
productName: Boost
|
productName: Chaos Rockets
|
||||||
defaultCursor: {fileID: 0}
|
defaultCursor: {fileID: 0}
|
||||||
cursorHotspot: {x: 0, y: 0}
|
cursorHotspot: {x: 0, y: 0}
|
||||||
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
|
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
|
||||||
|
|||||||
Reference in New Issue
Block a user