GameJam Progress Day 2
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77
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File diff suppressed because it is too large
Load Diff
1101
Assets/Scenes/player_select.unity
Normal file
1101
Assets/Scenes/player_select.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
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Normal file
7
Assets/Scenes/player_select.unity.meta
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// Start is called before the first frame update
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void Awake()
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{
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@@ -83,6 +88,25 @@ public class GameManager : MonoBehaviour
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winLabel.transform.gameObject.SetActive(false);
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this.postProcess.TryGetSettings(out this.colorGadingLayer);
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this.settings = GameObject.Find("/settings").GetComponent<GameSettings>();
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this.musicManager = GameObject.Find("/BackgroundMusic").GetComponent<MusicManager>();
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if (this.settings.playerMode == 1)
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{
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@@ -203,17 +227,37 @@ public class GameManager : MonoBehaviour
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if (currentMaxScore == 3)
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if (currentMaxScore == 4)
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{
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}
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if (this.scorePlayer2 >= maxGoals || this.scorePlayer1 >= maxGoals)
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{
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this.stageName.GetComponent<Text>().text = "Press R to restart";
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this.stageName.GetComponent<Text>().fontSize = 100;
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this.musicManager.CrossfadeToTrack(this.finishedTrack, 1.5f);
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this.stageName.GetComponent<Text>().text = "Press R to restart \n Esc for main menu";
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this.stageName.GetComponent<Text>().fontSize = 80;
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if (Input.GetKeyDown(KeyCode.R))
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{
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Time.timeScale = 1;
|
||||
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
|
||||
this.colorGadingLayer.temperature.value = 0.0f;
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.Escape))
|
||||
{
|
||||
Cursor.visible = true;
|
||||
Time.timeScale = 1;
|
||||
SceneManager.LoadScene("menu");
|
||||
this.colorGadingLayer.temperature.value = 0.0f; //Do this persist on scene unload?
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
26
Assets/Scripts/GameSettings.cs
Normal file
26
Assets/Scripts/GameSettings.cs
Normal file
@@ -0,0 +1,26 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class GameSettings : MonoBehaviour
|
||||
{
|
||||
public bool backgroundMusic = true;
|
||||
public int playerMode = 1;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
DontDestroyOnLoad(this);
|
||||
}
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/GameSettings.cs.meta
Normal file
11
Assets/Scripts/GameSettings.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 774da92ac5ecc93419f73b147bf51fda
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
97
Assets/Scripts/MusicManager.cs
Normal file
97
Assets/Scripts/MusicManager.cs
Normal file
@@ -0,0 +1,97 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
[System.Serializable]
|
||||
public struct MusicMapping
|
||||
{
|
||||
public string sceneName;
|
||||
public AudioClip track;
|
||||
}
|
||||
public class MusicManager : MonoBehaviour
|
||||
{
|
||||
public bool musicEnabled = true;
|
||||
public MusicMapping[] musicMap;
|
||||
public float crossfadeSpeed = 1;
|
||||
public AudioSource[] audioSources;
|
||||
public int activeAudioSource = 0;
|
||||
[Range(0,1)]
|
||||
public float crossfadeT = 1;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (GameObject.FindObjectsOfType<MusicManager>().Length != 1)
|
||||
{
|
||||
Destroy(this);
|
||||
}
|
||||
}
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
DontDestroyOnLoad(this);
|
||||
SceneManager.sceneLoaded += this.OnSceneLoaded;
|
||||
|
||||
this.LoadMeppedTrack(SceneManager.GetActiveScene().name);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
this.crossfadeT = Mathf.Clamp( this.crossfadeT += this.activeAudioSource == 0 ? .1f * this.crossfadeSpeed : -.1f * this.crossfadeSpeed, 0, 1);
|
||||
float val = Mathf.Lerp(0, 1, this.crossfadeT);
|
||||
this.audioSources[0].volume = val;
|
||||
this.audioSources[1].volume = 1 - val;
|
||||
|
||||
if (this.musicEnabled == false)
|
||||
{
|
||||
this.audioSources[0].volume = 0;
|
||||
this.audioSources[1].volume = 0;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void LoadMeppedTrack(string sceneName)
|
||||
{
|
||||
foreach (MusicMapping mapping in this.musicMap)
|
||||
{
|
||||
if (mapping.sceneName == sceneName)
|
||||
{
|
||||
this.CrossfadeToTrack(mapping.track);
|
||||
Debug.Log("MusicManager: Fading to track " + mapping.track.name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool ToggleMusic()
|
||||
{
|
||||
this.musicEnabled = !this.musicEnabled;
|
||||
|
||||
return this.musicEnabled;
|
||||
}
|
||||
void OnSceneLoaded(Scene scene, LoadSceneMode mode)
|
||||
{
|
||||
this.LoadMeppedTrack(scene.name);
|
||||
}
|
||||
|
||||
public void CrossfadeToTrack(AudioClip audioClip, float speed)
|
||||
{
|
||||
this.crossfadeSpeed = speed;
|
||||
if (this.audioSources[this.activeAudioSource].clip == audioClip) { return; } //Don't fade if it's the same clip
|
||||
if (this.activeAudioSource == 0)
|
||||
{
|
||||
this.audioSources[1].clip = audioClip;
|
||||
this.audioSources[1].Play();
|
||||
this.activeAudioSource = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.audioSources[0].clip = audioClip;
|
||||
this.audioSources[0].Play();
|
||||
this.activeAudioSource = 0;
|
||||
}
|
||||
}
|
||||
public void CrossfadeToTrack(AudioClip audioClip)
|
||||
{
|
||||
this.CrossfadeToTrack(audioClip, 1f);
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/MusicManager.cs.meta
Normal file
11
Assets/Scripts/MusicManager.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 733cf274021b38242aeb323c102b1e37
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
27
Assets/Scripts/UI/DebugAudio.cs
Normal file
27
Assets/Scripts/UI/DebugAudio.cs
Normal file
@@ -0,0 +1,27 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class DebugAudio : MonoBehaviour
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
public MusicManager musicManager;
|
||||
public AudioClip[] audioClips;
|
||||
public bool current = true;
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void OnMouseDown()
|
||||
{
|
||||
this.musicManager.CrossfadeToTrack(this.current ? this.audioClips[0] : this.audioClips[1]);
|
||||
this.current = !this.current;
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/UI/DebugAudio.cs.meta
Normal file
11
Assets/Scripts/UI/DebugAudio.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0f14db97d0c91f44c91ec10eb10bf03c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
15
Assets/Scripts/UI/LoadSceneOnClick.cs
Normal file
15
Assets/Scripts/UI/LoadSceneOnClick.cs
Normal file
@@ -0,0 +1,15 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class LoadSceneOnClick : MonoBehaviour
|
||||
{
|
||||
public string sceneName;
|
||||
|
||||
void OnMouseDown()
|
||||
{
|
||||
Debug.Log("Load scene: " + this.sceneName);
|
||||
SceneManager.LoadScene(this.sceneName, LoadSceneMode.Single);
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/UI/LoadSceneOnClick.cs.meta
Normal file
11
Assets/Scripts/UI/LoadSceneOnClick.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7a67f998c91f21a4c8f9b7ae2e3f7465
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
22
Assets/Scripts/UI/SetPlayerMode.cs
Normal file
22
Assets/Scripts/UI/SetPlayerMode.cs
Normal file
@@ -0,0 +1,22 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class SetPlayerMode : MonoBehaviour
|
||||
{
|
||||
|
||||
public int playerMode;
|
||||
private GameSettings settings;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
this.settings = GameObject.Find("/settings").GetComponent<GameSettings>();
|
||||
}
|
||||
|
||||
void OnMouseDown()
|
||||
{
|
||||
this.settings.playerMode = this.playerMode;
|
||||
SceneManager.LoadScene("main", LoadSceneMode.Single);
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/UI/SetPlayerMode.cs.meta
Normal file
11
Assets/Scripts/UI/SetPlayerMode.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6da432edf830e4a40be944b99c24096b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
32
Assets/Scripts/UI/ToggleMusic.cs
Normal file
32
Assets/Scripts/UI/ToggleMusic.cs
Normal file
@@ -0,0 +1,32 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class ToggleMusic : MonoBehaviour
|
||||
{
|
||||
|
||||
private MusicManager musicManager;
|
||||
private AudioSource audioSource;
|
||||
public Material greenMat, redMat;
|
||||
public Renderer buttonVisuals;
|
||||
public AudioClip clickSound;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
this.audioSource = GetComponent<AudioSource>();
|
||||
this.musicManager = GameObject.Find("/BackgroundMusic").GetComponent<MusicManager>();
|
||||
bool audioState = this.musicManager.musicEnabled;
|
||||
|
||||
this.buttonVisuals.material = audioState ? this.greenMat : this.redMat;
|
||||
}
|
||||
|
||||
void OnMouseDown()
|
||||
{
|
||||
bool newState = this.musicManager.ToggleMusic();
|
||||
|
||||
this.buttonVisuals.material = newState ? this.greenMat : this.redMat;
|
||||
this.audioSource.pitch = newState ? 1.5f : .75f;
|
||||
this.audioSource.PlayOneShot(this.clickSound);
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/UI/ToggleMusic.cs.meta
Normal file
11
Assets/Scripts/UI/ToggleMusic.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 71e919d26e0f05840a23051a286dae56
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -11,4 +11,10 @@ EditorBuildSettings:
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/main.unity
|
||||
guid: 9fc0d4010bbf28b4594072e72b8655ab
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/player_select.unity
|
||||
guid: 7aed7298e4449a14b97ce9d92ff803ae
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/credits.unity
|
||||
guid: d2e5d32fd3fa7b94e8c012fa5010b90c
|
||||
m_configObjects: {}
|
||||
|
||||
@@ -378,9 +378,9 @@ InputManager:
|
||||
descriptiveName: Is boost
|
||||
descriptiveNegativeName:
|
||||
negativeButton:
|
||||
positiveButton: right shift
|
||||
positiveButton: '[0]'
|
||||
altNegativeButton:
|
||||
altPositiveButton:
|
||||
altPositiveButton: right ctrl
|
||||
gravity: 1000
|
||||
dead: 0.001
|
||||
sensitivity: 1000
|
||||
@@ -394,9 +394,9 @@ InputManager:
|
||||
descriptiveName: Is boost
|
||||
descriptiveNegativeName:
|
||||
negativeButton:
|
||||
positiveButton: left shift
|
||||
positiveButton: space
|
||||
altNegativeButton:
|
||||
altPositiveButton:
|
||||
altPositiveButton: left shift
|
||||
gravity: 1000
|
||||
dead: 0.001
|
||||
sensitivity: 1000
|
||||
|
||||
@@ -13,7 +13,7 @@ PlayerSettings:
|
||||
useOnDemandResources: 0
|
||||
accelerometerFrequency: 60
|
||||
companyName: KittenBox
|
||||
productName: Boost
|
||||
productName: Chaos Rockets
|
||||
defaultCursor: {fileID: 0}
|
||||
cursorHotspot: {x: 0, y: 0}
|
||||
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
|
||||
|
||||
Reference in New Issue
Block a user