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a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs index c15ef0d..ed60423 100644 --- a/Assets/Scripts/PlayerController.cs +++ b/Assets/Scripts/PlayerController.cs @@ -9,6 +9,8 @@ public class PlayerController : MonoBehaviour public bool useController = false; public float rotationSpeed = 100; public float movementSpeed = 100; + public float drag = 1; + public float idleDrag = 2; public Rigidbody rb; public GameObject forceZone; public float boostSpeed = 0; @@ -38,6 +40,8 @@ public class PlayerController : MonoBehaviour float movementDirection = Input.GetAxis("Vertical" + this.playerNumber); float[] aiInput = new float[3]; + this.rb.drag = this.idleDrag; + //Override any inputs if this instance is to be controlled by AI if (this.aiControlled) { @@ -66,13 +70,14 @@ public class PlayerController : MonoBehaviour //Forward if (movementDirection > 0) { + this.rb.drag = this.drag; this.rb.AddRelativeForce(Vector3.forward * this.movementSpeed * Time.deltaTime, ForceMode.Impulse); } //Zurück if (movementDirection < 0) { - this.rb.AddRelativeForce(Vector3.back * this.movementSpeed / 3 * Time.deltaTime, ForceMode.Impulse); + this.rb.AddRelativeForce(Vector3.back * this.movementSpeed / 2 * Time.deltaTime, ForceMode.Impulse); } //Boost diff --git a/Packages/manifest.json b/Packages/manifest.json index ff7f1bd..3fb1d47 100644 --- a/Packages/manifest.json +++ b/Packages/manifest.json @@ -5,6 +5,7 @@ "com.unity.ide.rider": "1.1.0", "com.unity.ide.vscode": "1.1.0", "com.unity.package-manager-ui": "2.2.0", + "com.unity.postprocessing": "2.1.7", "com.unity.test-framework": "1.0.13", "com.unity.textmeshpro": "2.0.1", "com.unity.timeline": "1.1.0", diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index ca3b325..8ba59fc 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -556,7 +556,17 @@ PlayerSettings: webGLLinkerTarget: 1 webGLThreadsSupport: 0 webGLWasmStreaming: 0 - scriptingDefineSymbols: {} + scriptingDefineSymbols: + 1: UNITY_POST_PROCESSING_STACK_V2 + 7: UNITY_POST_PROCESSING_STACK_V2 + 13: UNITY_POST_PROCESSING_STACK_V2 + 19: UNITY_POST_PROCESSING_STACK_V2 + 21: UNITY_POST_PROCESSING_STACK_V2 + 25: UNITY_POST_PROCESSING_STACK_V2 + 26: UNITY_POST_PROCESSING_STACK_V2 + 27: UNITY_POST_PROCESSING_STACK_V2 + 28: UNITY_POST_PROCESSING_STACK_V2 + 29: UNITY_POST_PROCESSING_STACK_V2 platformArchitecture: {} scriptingBackend: {} il2cppCompilerConfiguration: {}