Updated visuals and polish
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46
Assets/Scripts/GoalLight.cs
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46
Assets/Scripts/GoalLight.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class GoalLight : MonoBehaviour
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{
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public float lerpSpeed = 2.0f;
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public float intensity;
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private Light light;
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private bool resetLight = true;
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private float lerpT = 0;
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// Start is called before the first frame update
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void Start()
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{
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this.light = GetComponent<Light>();
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}
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// Update is called once per frame
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void Update()
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{
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if (this.resetLight)
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{
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this.lerpT -= Time.deltaTime * lerpSpeed;
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light.intensity = Mathf.Lerp(0.0f, this.intensity, this.lerpT);
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} else
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{
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this.lerpT += Time.deltaTime * lerpSpeed * 2f;
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light.intensity = Mathf.Lerp(0.0f, this.intensity, this.lerpT);
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}
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if (this.lerpT > 1)
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{
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this.resetLight = true;
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}
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}
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public void LightUp()
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{
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this.lerpT = 0;
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this.resetLight = false;
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this.light.enabled = true;
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}
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}
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