Introducing a score limit and bugfixes
This commit is contained in:
@@ -2,10 +2,12 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.SceneManagement;
|
||||
public class GameManager : MonoBehaviour
|
||||
{
|
||||
public int scorePlayer1 = 0;
|
||||
public int scorePlayer2 = 0;
|
||||
public int maxGoals = 1;
|
||||
|
||||
public Transform player1;
|
||||
public Transform player2;
|
||||
@@ -15,30 +17,65 @@ public class GameManager : MonoBehaviour
|
||||
|
||||
/* UI */
|
||||
public Text scoreLabel;
|
||||
public Text winLabel;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
this.player1Initial = new GameObject().transform;
|
||||
this.player1Initial.position = this.player1.position;
|
||||
this.player1Initial.rotation = this.player1.rotation;
|
||||
|
||||
this.player2Initial = new GameObject().transform;
|
||||
this.player2Initial.position = this.player2.position;
|
||||
this.player2Initial.rotation = this.player2.rotation;
|
||||
|
||||
this.ballInitial = new GameObject().transform;
|
||||
this.ballInitial.position = this.ball.position;
|
||||
|
||||
winLabel.transform.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
this.scoreLabel.text = "Score: " + this.scorePlayer1 + " : " + this.scorePlayer2;
|
||||
|
||||
if (this.scorePlayer1 >= maxGoals)
|
||||
{
|
||||
winLabel.text = "Player 1 wins the game!";
|
||||
winLabel.transform.gameObject.SetActive(true);
|
||||
Time.timeScale = 0.0f;
|
||||
}
|
||||
|
||||
if (this.scorePlayer2 >= maxGoals)
|
||||
{
|
||||
winLabel.text = "Player 2 wins the game!";
|
||||
winLabel.transform.gameObject.SetActive(true);
|
||||
Time.timeScale = 0.0f;
|
||||
}
|
||||
|
||||
if (this.scorePlayer2 >= maxGoals || this.scorePlayer1 >= maxGoals)
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.F5))
|
||||
{
|
||||
Time.timeScale = 1;
|
||||
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ResetPositions()
|
||||
{
|
||||
this.player1.position = this.player1Initial.position;
|
||||
this.player1.rotation = this.player1Initial.rotation;
|
||||
this.player1.GetComponent<Rigidbody>().velocity = Vector3.zero;
|
||||
|
||||
this.player2.position = this.player2Initial.position;
|
||||
this.player2.rotation = this.player2Initial.rotation;
|
||||
this.player2.GetComponent<Rigidbody>().velocity = Vector3.zero;
|
||||
|
||||
this.ball.position = this.ballInitial.position;
|
||||
this.ball.GetComponent<Rigidbody>().velocity = Vector3.zero;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user