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7
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7
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Normal file
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7
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(Stored with Git LFS)
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BIN
Assets/Models/ship.blend
(Stored with Git LFS)
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95
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95
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Normal file
BIN
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Normal file
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7
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Normal file
7
Assets/Models/ship.blend1.meta
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8
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Normal file
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14
Assets/Physics Materials/Bouncy.physicMaterial
Normal file
14
Assets/Physics Materials/Bouncy.physicMaterial
Normal file
@@ -0,0 +1,14 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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8
Assets/Physics Materials/Bouncy.physicMaterial.meta
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8
Assets/Physics Materials/Bouncy.physicMaterial.meta
Normal file
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7
Assets/Physics Materials/desktop.ini.meta
Normal file
7
Assets/Physics Materials/desktop.ini.meta
Normal file
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8
Assets/Scenes.meta
Normal file
8
Assets/Scenes.meta
Normal file
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7
Assets/Scenes/desktop.ini.meta
Normal file
7
Assets/Scenes/desktop.ini.meta
Normal file
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2199
Assets/Scenes/main.unity
Normal file
2199
Assets/Scenes/main.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
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Normal file
7
Assets/Scenes/main.unity.meta
Normal file
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8
Assets/Scripts.meta
Normal file
8
Assets/Scripts.meta
Normal file
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26
Assets/Scripts/ForceZone.cs
Normal file
26
Assets/Scripts/ForceZone.cs
Normal file
@@ -0,0 +1,26 @@
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using System.Collections;
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using System.Collections.Generic;
|
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using UnityEngine;
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public class ForceZone : MonoBehaviour
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{
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public float force = 0;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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private void OnTriggerStay(Collider other)
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{
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Vector3 direction = other.transform.position - this.transform.position;
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Debug.DrawRay(this.transform.position, direction);
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other.transform.GetComponent<Rigidbody>().AddForce(direction.normalized * this.force * Time.deltaTime, ForceMode.Impulse);
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}
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}
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11
Assets/Scripts/ForceZone.cs.meta
Normal file
11
Assets/Scripts/ForceZone.cs.meta
Normal file
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44
Assets/Scripts/GameManager.cs
Normal file
44
Assets/Scripts/GameManager.cs
Normal file
@@ -0,0 +1,44 @@
|
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using System.Collections;
|
||||
using System.Collections.Generic;
|
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using UnityEngine;
|
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using UnityEngine.UI;
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public class GameManager : MonoBehaviour
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{
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public int scorePlayer1 = 0;
|
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public int scorePlayer2 = 0;
|
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|
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public Transform player1;
|
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public Transform player2;
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public Transform ball;
|
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|
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public Transform player1Initial, player2Initial, ballInitial;
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|
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/* UI */
|
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public Text scoreLabel;
|
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|
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// Start is called before the first frame update
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void Start()
|
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{
|
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this.player1Initial = new GameObject().transform;
|
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this.player1Initial.position = this.player1.position;
|
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|
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this.player2Initial = new GameObject().transform;
|
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this.player2Initial.position = this.player2.position;
|
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|
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this.ballInitial = new GameObject().transform;
|
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this.ballInitial.position = this.ball.position;
|
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}
|
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|
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// Update is called once per frame
|
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void Update()
|
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{
|
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this.scoreLabel.text = "Score: " + this.scorePlayer1 + " : " + this.scorePlayer2;
|
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}
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public void ResetPositions()
|
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{
|
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this.player1.position = this.player1Initial.position;
|
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this.player2.position = this.player2Initial.position;
|
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this.ball.position = this.ballInitial.position;
|
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}
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}
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11
Assets/Scripts/GameManager.cs.meta
Normal file
11
Assets/Scripts/GameManager.cs.meta
Normal file
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38
Assets/Scripts/Goal.cs
Normal file
38
Assets/Scripts/Goal.cs
Normal file
@@ -0,0 +1,38 @@
|
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using System.Collections;
|
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using System.Collections.Generic;
|
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using UnityEngine;
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|
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public class Goal : MonoBehaviour
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{
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public GameManager gm;
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public int playerNumber = 0;
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// Start is called before the first frame update
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void Start()
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{
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this.gm = GameObject.FindGameObjectWithTag("GameManager").GetComponent<GameManager>();
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}
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// Update is called once per frame
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void Update()
|
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{
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}
|
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private void OnTriggerEnter(Collider other)
|
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{
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if (other.transform.tag == "Ball")
|
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{
|
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if (this.playerNumber == 1)
|
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{
|
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this.gm.scorePlayer2 += 1;
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}
|
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if (this.playerNumber == 2)
|
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{
|
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this.gm.scorePlayer1 += 1;
|
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}
|
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|
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this.gm.ResetPositions();
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}
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11
Assets/Scripts/Goal.cs.meta
Normal file
11
Assets/Scripts/Goal.cs.meta
Normal file
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63
Assets/Scripts/PlayerController.cs
Normal file
63
Assets/Scripts/PlayerController.cs
Normal file
@@ -0,0 +1,63 @@
|
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using System.Collections;
|
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using System.Collections.Generic;
|
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using UnityEngine;
|
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|
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public class PlayerController : MonoBehaviour
|
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{
|
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public string playerNumber;
|
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public float rotationSpeed = 100;
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public float movementSpeed = 100;
|
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public Rigidbody rb;
|
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public GameObject forceZone;
|
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public float boostSpeed = 0;
|
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public float boostDuration = 0;
|
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public float lastBoostTime = 0;
|
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public bool lockBoost = false;
|
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// Start is called before the first frame update
|
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void Start()
|
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{
|
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this.rb = GetComponent<Rigidbody>();
|
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}
|
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|
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// Update is called once per frame
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void Update()
|
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{
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float rotationDirection = Input.GetAxis("Horizontal" + this.playerNumber);
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float movementDirection = Input.GetAxis("Vertical" + this.playerNumber);
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|
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if (rotationDirection > 0)
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{
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transform.Rotate(Vector3.up, this.rotationSpeed * Time.deltaTime);
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}
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|
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if (rotationDirection < 0)
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{
|
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transform.Rotate(Vector3.up, -this.rotationSpeed * Time.deltaTime);
|
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}
|
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|
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if (movementDirection > 0)
|
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{
|
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this.rb.AddRelativeForce(Vector3.forward * this.movementSpeed * Time.deltaTime, ForceMode.Impulse);
|
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}
|
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|
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if (movementDirection < 0)
|
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{
|
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this.rb.AddRelativeForce(Vector3.back * this.movementSpeed * Time.deltaTime, ForceMode.Impulse);
|
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}
|
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|
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if (Input.GetButtonDown("Boost" + this.playerNumber) && !this.lockBoost)
|
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{
|
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this.rb.AddRelativeForce(Vector3.forward * this.boostSpeed * Time.deltaTime, ForceMode.Impulse);
|
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this.forceZone.SetActive(true);
|
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this.lastBoostTime = Time.time;
|
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this.lockBoost = true;
|
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}
|
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|
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if (Time.time > (this.lastBoostTime + this.boostDuration))
|
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{
|
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this.lockBoost = false;
|
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this.forceZone.SetActive(false);
|
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}
|
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}
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11
Assets/Scripts/PlayerController.cs.meta
Normal file
11
Assets/Scripts/PlayerController.cs.meta
Normal file
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7
Assets/Scripts/desktop.ini.meta
Normal file
7
Assets/Scripts/desktop.ini.meta
Normal file
@@ -0,0 +1,7 @@
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7
Assets/desktop.ini.meta
Normal file
7
Assets/desktop.ini.meta
Normal file
@@ -0,0 +1,7 @@
|
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Reference in New Issue
Block a user