Import existing Unity project

This commit is contained in:
2019-09-19 20:47:29 +02:00
parent adf16435c5
commit fcc2c31771
56 changed files with 4627 additions and 0 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ForceZone : MonoBehaviour
{
public float force = 0;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
private void OnTriggerStay(Collider other)
{
Vector3 direction = other.transform.position - this.transform.position;
Debug.DrawRay(this.transform.position, direction);
other.transform.GetComponent<Rigidbody>().AddForce(direction.normalized * this.force * Time.deltaTime, ForceMode.Impulse);
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class GameManager : MonoBehaviour
{
public int scorePlayer1 = 0;
public int scorePlayer2 = 0;
public Transform player1;
public Transform player2;
public Transform ball;
public Transform player1Initial, player2Initial, ballInitial;
/* UI */
public Text scoreLabel;
// Start is called before the first frame update
void Start()
{
this.player1Initial = new GameObject().transform;
this.player1Initial.position = this.player1.position;
this.player2Initial = new GameObject().transform;
this.player2Initial.position = this.player2.position;
this.ballInitial = new GameObject().transform;
this.ballInitial.position = this.ball.position;
}
// Update is called once per frame
void Update()
{
this.scoreLabel.text = "Score: " + this.scorePlayer1 + " : " + this.scorePlayer2;
}
public void ResetPositions()
{
this.player1.position = this.player1Initial.position;
this.player2.position = this.player2Initial.position;
this.ball.position = this.ballInitial.position;
}
}

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38
Assets/Scripts/Goal.cs Normal file
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Goal : MonoBehaviour
{
public GameManager gm;
public int playerNumber = 0;
// Start is called before the first frame update
void Start()
{
this.gm = GameObject.FindGameObjectWithTag("GameManager").GetComponent<GameManager>();
}
// Update is called once per frame
void Update()
{
}
private void OnTriggerEnter(Collider other)
{
if (other.transform.tag == "Ball")
{
if (this.playerNumber == 1)
{
this.gm.scorePlayer2 += 1;
}
if (this.playerNumber == 2)
{
this.gm.scorePlayer1 += 1;
}
this.gm.ResetPositions();
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerController : MonoBehaviour
{
public string playerNumber;
public float rotationSpeed = 100;
public float movementSpeed = 100;
public Rigidbody rb;
public GameObject forceZone;
public float boostSpeed = 0;
public float boostDuration = 0;
public float lastBoostTime = 0;
public bool lockBoost = false;
// Start is called before the first frame update
void Start()
{
this.rb = GetComponent<Rigidbody>();
}
// Update is called once per frame
void Update()
{
float rotationDirection = Input.GetAxis("Horizontal" + this.playerNumber);
float movementDirection = Input.GetAxis("Vertical" + this.playerNumber);
if (rotationDirection > 0)
{
transform.Rotate(Vector3.up, this.rotationSpeed * Time.deltaTime);
}
if (rotationDirection < 0)
{
transform.Rotate(Vector3.up, -this.rotationSpeed * Time.deltaTime);
}
if (movementDirection > 0)
{
this.rb.AddRelativeForce(Vector3.forward * this.movementSpeed * Time.deltaTime, ForceMode.Impulse);
}
if (movementDirection < 0)
{
this.rb.AddRelativeForce(Vector3.back * this.movementSpeed * Time.deltaTime, ForceMode.Impulse);
}
if (Input.GetButtonDown("Boost" + this.playerNumber) && !this.lockBoost)
{
this.rb.AddRelativeForce(Vector3.forward * this.boostSpeed * Time.deltaTime, ForceMode.Impulse);
this.forceZone.SetActive(true);
this.lastBoostTime = Time.time;
this.lockBoost = true;
}
if (Time.time > (this.lastBoostTime + this.boostDuration))
{
this.lockBoost = false;
this.forceZone.SetActive(false);
}
}
}

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