Import existing Unity project
This commit is contained in:
26
Assets/Scripts/ForceZone.cs
Normal file
26
Assets/Scripts/ForceZone.cs
Normal file
@@ -0,0 +1,26 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class ForceZone : MonoBehaviour
|
||||
{
|
||||
public float force = 0;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void OnTriggerStay(Collider other)
|
||||
{
|
||||
Vector3 direction = other.transform.position - this.transform.position;
|
||||
Debug.DrawRay(this.transform.position, direction);
|
||||
other.transform.GetComponent<Rigidbody>().AddForce(direction.normalized * this.force * Time.deltaTime, ForceMode.Impulse);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user