using System.Collections; using System.Collections.Generic; using UnityEngine; public class DebugAudio : MonoBehaviour { // Start is called before the first frame update public MusicManager musicManager; public AudioClip[] audioClips; public bool current = true; void Start() { } // Update is called once per frame void Update() { } void OnMouseDown() { this.musicManager.CrossfadeToTrack(this.current ? this.audioClips[0] : this.audioClips[1]); this.current = !this.current; } }