using System.Collections; using System.Collections.Generic; using UnityEngine; public class Goal : MonoBehaviour { public GameManager gm; public int playerNumber = 0; public GoalLight goalLight; // Start is called before the first frame update void Start() { this.gm = GameObject.FindGameObjectWithTag("GameManager").GetComponent(); } // Update is called once per frame void Update() { } private void OnTriggerEnter(Collider other) { if (other.transform.tag == "Ball") { if (this.playerNumber == 1) { this.gm.scorePlayer2 += 1; } if (this.playerNumber == 2) { this.gm.scorePlayer1 += 1; } this.goalLight.LightUp(); this.gm.ResetPositions(); } } }