Files
BoostBaller/Assets/Scripts/GameManager.cs
2020-07-27 09:19:57 +02:00

301 lines
10 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
using UnityEngine.Rendering.PostProcessing;
[RequireComponent(typeof(AudioSource))]
public class GameManager : MonoBehaviour
{
public AudioClip goalSound;
[Header("Tankstellen")]
public int scorePlayer1 = 0;
public int scorePlayer2 = 0;
public int maxGoals = 1;
[Header("Player")]
public float inputTimeout = 0.3f;
public GameObject player1;
public GameObject player2;
public GameObject[] players;
[Header("Boll")]
public GameObject ball;
private Transform player1Initial, player2Initial, ballInitial;
[Header("Misc")]
public Vector3[] initialPositions;
public Quaternion[] initialRotations;
public GameObject camera;
public AudioClip tensionTrack;
public AudioClip finalTrack;
public AudioClip finishedTrack;
[Header("Effects")]
public int effectStage = 0;
public float cameraRotationSpeed = 1;
public float goalSizeSpeed = 1;
public GameObject topWall, bottomWall;
public float wallSpeed = 1;
public GameObject goalBlue, goalRed;
public PhysicMaterial bouncy;
[Header("UI")]
private float stageNameCountdown = 1;
private float stageNameT = 1;
public float stageNameDuration = 1;
public float stageSmall = 1;
public GameObject stageName;
public Text scoreLabel;
public Text winLabel;
public PostProcessProfile postProcess;
public ColorGrading colorGadingLayer;
private AudioSource audioSource;
private GameSettings settings;
private MusicManager musicManager;
// Start is called before the first frame update
void Awake()
{
Cursor.visible = false;
this.players = GameObject.FindGameObjectsWithTag("Player");
this.initialPositions = new Vector3[this.players.Length];
this.initialRotations = new Quaternion[this.players.Length];
for (int i = 0; i < this.players.Length; i++)
{
this.initialPositions[i] = this.players[i].transform.position;
this.initialRotations[i] = this.players[i].transform.rotation;
}
this.audioSource = GetComponent<AudioSource>();
this.player1Initial = new GameObject().transform;
this.player1Initial.position = this.player1.transform.position;
this.player1Initial.rotation = this.player1.transform.rotation;
this.player2Initial = new GameObject().transform;
this.player2Initial.position = this.player2.transform.position;
this.player2Initial.rotation = this.player2.transform.rotation;
this.ballInitial = new GameObject().transform;
this.ballInitial.position = this.ball.transform.position;
winLabel.transform.gameObject.SetActive(false);
this.postProcess.TryGetSettings(out this.colorGadingLayer);
//apply global settings
try
{
this.settings = GameObject.Find("/settings").GetComponent<GameSettings>();
this.musicManager = GameObject.Find("/BackgroundMusic").GetComponent<MusicManager>();
if (this.settings.playerMode == 1)
{
this.player2.GetComponent<PlayerController>().aiControlled = true;
}
}
catch (System.Exception)
{
Debug.LogWarning("No settings or music manager object available!");
}
}
// Update is called once per frame
void Update()
{
if (this.stageNameCountdown <= this.stageSmall)
{
this.stageNameT += 4.0f * Time.deltaTime;
this.stageName.GetComponent<Text>().fontSize = (int)Mathf.Lerp(170, 100, this.stageNameT);
}
if (this.stageNameCountdown <= 0)
{
this.stageName.SetActive(false);
}
this.stageNameCountdown -= Time.deltaTime;
if (this.effectStage >= 1)
{
//Walls
this.stageName.GetComponent<Text>().text = "Walls";
this.topWall.SetActive(true);
this.bottomWall.SetActive(true);
}
if (this.effectStage >= 2)
{
//Wall movement
this.stageName.GetComponent<Text>().text = "Walls move";
this.topWall.transform.position = new Vector3(this.topWall.transform.position.x,
this.topWall.transform.position.y,
Mathf.Lerp(5, 18, Mathf.PingPong(Time.time * this.wallSpeed, 1)));
this.bottomWall.transform.position = new Vector3(this.bottomWall.transform.position.x,
this.bottomWall.transform.position.y,
Mathf.Lerp(5, 18, Mathf.PingPong(Time.time * this.wallSpeed, 1)) * -1);
}
if (this.effectStage >= 3)
{
//Dynamic goals
this.stageName.GetComponent<Text>().text = "Goal size";
float size = Mathf.Clamp(Mathf.PingPong(Time.time * this.goalSizeSpeed, 15), 5, 15);
this.goalRed.transform.localScale = new Vector3(this.goalRed.transform.localScale.x,
this.goalRed.transform.localScale.y,
size);
this.goalBlue.transform.localScale = new Vector3(this.goalBlue.transform.localScale.x,
this.goalBlue.transform.localScale.y,
size);
}
if (this.effectStage >= 4)
{
//Rotating Camera
this.stageName.GetComponent<Text>().text = "Rotating camera";
this.camera.GetComponent<Camera>().orthographicSize = 48.0f;
this.camera.transform.Rotate(new Vector3(0, 0, 1) * this.cameraRotationSpeed * Time.deltaTime);
}
if (this.effectStage >= 5)
{
//Ball bouncer
this.stageName.GetComponent<Text>().text = "Bouncy ball";
this.ball.GetComponent<SphereCollider>().material = this.bouncy;
}
if (this.effectStage >= 6)
{
//Ball size
this.stageName.GetComponent<Text>().text = "Smol bol";
this.ball.transform.localScale = new Vector3(1.5f, 1.5f, 1.5f);
}
if (this.effectStage >= 7)
{
//On ice
this.stageName.GetComponent<Text>().text = "On ice";
this.player1.GetComponent<Rigidbody>().drag = .3f;
this.player2.GetComponent<Rigidbody>().drag = .3f;
this.colorGadingLayer.temperature.value = -40.0f;
}
if (this.effectStage >= 8)
{
//Unstoppable
this.stageName.GetComponent<Text>().text = "Unstoppable";
this.player1.GetComponent<PlayerController>().unstoppable = true;
this.player2.GetComponent<PlayerController>().unstoppable = true;
}
if (Input.GetKeyDown(KeyCode.P))
{
GameObject aiPlayer = GameObject.Find("PlayerBlue");
aiPlayer.GetComponent<PlayerController>().aiControlled = !aiPlayer.GetComponent<PlayerController>().aiControlled;
aiPlayer.GetComponent<AIController>().enabled = true;
}
//Debug.Log("Calculating matrix: Vector(" + Time.deltaTime * Random.Range(12, 123) + ")");
//Debug.Log("Hacking pentagon: in pr0gress...");
this.scoreLabel.text = this.scorePlayer1 + " : " + this.scorePlayer2;
if (this.scorePlayer1 >= maxGoals)
{
winLabel.text = "Player 1 won!";
winLabel.transform.gameObject.SetActive(true);
Time.timeScale = 0.0f;
}
if (this.scorePlayer2 >= maxGoals)
{
winLabel.text = "Player 2 won!";
winLabel.transform.gameObject.SetActive(true);
Time.timeScale = 0.0f;
}
int currentMaxScore = Mathf.Max(this.scorePlayer1, this.scorePlayer2);
if (currentMaxScore == 3)
{
this.musicManager.CrossfadeToTrack(this.tensionTrack, 0.2f);
}
if (currentMaxScore == 4)
{
this.musicManager.CrossfadeToTrack(this.finalTrack);
}
if (this.scorePlayer2 >= maxGoals || this.scorePlayer1 >= maxGoals)
{
this.musicManager.CrossfadeToTrack(this.finishedTrack, 1.5f);
this.stageName.GetComponent<Text>().text = "Press R to restart \n Esc for main menu";
this.stageName.GetComponent<Text>().fontSize = 80;
if (Input.GetKeyDown(KeyCode.R))
{
Time.timeScale = 1;
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
this.colorGadingLayer.temperature.value = 0.0f;
}
if (Input.GetKeyDown(KeyCode.Escape))
{
Cursor.visible = true;
Time.timeScale = 1;
SceneManager.LoadScene("menu");
this.colorGadingLayer.temperature.value = 0.0f; //Do this persist on scene unload?
}
}
}
public void ApplyEffects()
{
this.stageName.SetActive(true);
this.stageName.GetComponent<Text>().fontSize = 145;
this.stageNameT = 0f;
this.stageNameCountdown = this.stageNameDuration;
this.effectStage = this.scorePlayer1 + this.scorePlayer2;
}
public void ResetPositions()
{
this.ApplyEffects();
this.audioSource.clip = this.goalSound;
this.audioSource.Play();
for (int i = 0; i < this.players.Length; i++)
{
this.players[i].transform.position = this.initialPositions[i];
this.players[i].transform.rotation = this.initialRotations[i];
this.players[i].GetComponent<Rigidbody>().velocity = Vector3.zero;
this.players[i].GetComponent<PlayerController>().InputTimeout(this.inputTimeout);
}
this.ball.transform.position = this.ballInitial.position;
this.ball.transform.GetComponent<Rigidbody>().velocity = Vector3.zero;
}
public void LockControls(float duration)
{
for (int i = 0; i < this.players.Length; i++)
{
this.players[i].GetComponent<PlayerController>().InputTimeout(duration);
}
}
}