Files
BoostBaller/Assets/Scripts/CollisionSound.cs
2019-10-03 00:38:52 +02:00

31 lines
625 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(AudioSource))]
public class CollisionSound : MonoBehaviour
{
public AudioSource audioSource;
public AudioClip[] collisionSounds;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
private void OnCollisionEnter(Collision collision)
{
this.audioSource.clip = this.collisionSounds[Random.Range(0, this.collisionSounds.Length)];
this.audioSource.Play();
}
}