Files
BoostBaller/Assets/Scripts/ForceZone.cs
2020-01-19 18:43:37 +01:00

33 lines
832 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ForceZone : MonoBehaviour
{
public float force = 0;
public GameObject forceOrigin;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
private void OnTriggerStay(Collider other)
{
Vector3 direction = other.transform.position - this.forceOrigin.transform.position;
Debug.DrawRay(this.transform.position, direction);
Rigidbody otherRigidbody = other.transform.GetComponent<Rigidbody>();
if (otherRigidbody)
{
other.transform.GetComponent<Rigidbody>().AddForce(direction.normalized * this.force * Time.deltaTime, ForceMode.Impulse);
}
}
}