85 lines
2.6 KiB
C#
85 lines
2.6 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlayerController : MonoBehaviour
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{
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public string playerNumber;
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public bool useController = false;
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public float rotationSpeed = 100;
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public float movementSpeed = 100;
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public Rigidbody rb;
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public GameObject forceZone;
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public float boostSpeed = 0;
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public float boostDuration = 0;
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public float lastBoostTime = 0;
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public bool lockBoost = false;
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public AudioClip boostSound;
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public Vector2 pitchModifier;
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private AudioSource audioSource;
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// Start is called before the first frame update
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void Start()
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{
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this.audioSource = this.forceZone.transform.GetComponent<AudioSource>();
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this.rb = GetComponent<Rigidbody>();
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}
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// Update is called once per frame
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void Update()
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{
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float rotationDirection = Input.GetAxis("Horizontal" + this.playerNumber);
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float movementDirection = Input.GetAxis("Vertical" + this.playerNumber);
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if (this.useController) {
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//Debug.Log(Input.GetAxis("VerticalBack" + this.playerNumber));
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movementDirection = Input.GetAxis("VerticalBack" + this.playerNumber) > 0 ? -1 : movementDirection;
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}
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//Links
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if (rotationDirection > 0)
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{
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transform.Rotate(Vector3.up, this.rotationSpeed * Time.deltaTime);
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}
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//Rechts
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if (rotationDirection < 0)
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{
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transform.Rotate(Vector3.up, -this.rotationSpeed * Time.deltaTime);
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}
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//Forward
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if (movementDirection > 0)
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{
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this.rb.AddRelativeForce(Vector3.forward * this.movementSpeed * Time.deltaTime, ForceMode.Impulse);
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}
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//Zurück
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if (movementDirection < 0)
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{
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this.rb.AddRelativeForce(Vector3.back * this.movementSpeed / 3 * Time.deltaTime, ForceMode.Impulse);
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}
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//Boost
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if (Input.GetButtonDown("Boost" + this.playerNumber) && !this.lockBoost)
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{
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this.audioSource.clip = this.boostSound;
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this.audioSource.pitch = Random.Range(this.pitchModifier.x, this.pitchModifier.y);
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this.rb.AddRelativeForce(Vector3.forward * this.boostSpeed * Time.deltaTime, ForceMode.Impulse);
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this.forceZone.SetActive(true);
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this.audioSource.Play();
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this.lastBoostTime = Time.time;
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this.lockBoost = true;
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}
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//Irgendwas
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if (Time.time > (this.lastBoostTime + this.boostDuration))
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{
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this.lockBoost = false;
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this.forceZone.SetActive(false);
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}
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}
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}
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