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Destroy(gameObject); } } + + //Draw text gizmo in editor to show class name + void OnDrawGizmos() + { + //get curren class name + string className = this.GetType().ToString(); + GUI.color = Color.blue; + + UnityEditor.Handles.Label(transform.position, className); + } } diff --git a/Assets/Scripts/Game/Pickups/BulletFreezeRemove.cs b/Assets/Scripts/Game/Pickups/BulletFreezeRemove.cs new file mode 100644 index 0000000..99b2278 --- /dev/null +++ b/Assets/Scripts/Game/Pickups/BulletFreezeRemove.cs @@ -0,0 +1,63 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class BulletFreezeRemove : Pickup +{ + public ParticleSystem freezeParticles; + // Start is called before the first frame update + void Start() + { + + } + + public override void OnPickup() + { + //hide renderer + GetComponent().enabled = false; + GetComponent().enabled = false; + Debug.Log("Start thingy"); + //find all particles in the scene and freeze them + ParticleSystem[] particleSystems = FindObjectsOfType(); + + foreach (ParticleSystem particleSystem in particleSystems) + { + //if root gameobject has no pattern component it's not a pattern + GameObject root = particleSystem.transform.root.gameObject; + if (!root.GetComponent()) + { + return; + } + + int particleCount = particleSystem.particleCount; + ParticleSystem.Particle[] particles = new ParticleSystem.Particle[particleCount]; + particleSystem.GetParticles(particles); + + for (int i = 0; i < particleCount; i++) + { + particles[i].velocity = Vector3.zero; + } + + particleSystem.SetParticles(particles, particleCount); + StartCoroutine(RemoveParticle(particles, particleCount, particleSystem)); + } + + + + } + + //coroutine that takes a collection of particles and removes one at a time + IEnumerator RemoveParticle(ParticleSystem.Particle[] particles, int particleCount, ParticleSystem particleSystem) + { + //Remove all particles over a span of .5 seconds + for (int i = 0; i < particleCount; i++) + { + particles[i].remainingLifetime = 0.0f; + particleSystem.SetParticles(particles, particleCount); + //instantiate freeze particles at the position of the particle + Instantiate(freezeParticles, particles[i].position, Quaternion.identity); + yield return new WaitForSeconds(0.5f/particleCount); + } + } + +} diff --git a/Assets/Scripts/Game/Pickups/BulletFreezeRemove.cs.meta b/Assets/Scripts/Game/Pickups/BulletFreezeRemove.cs.meta new file mode 100644 index 0000000..05ac0bf --- /dev/null +++ b/Assets/Scripts/Game/Pickups/BulletFreezeRemove.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6ca67d0a50f0bad4593ac6b57598a2c0 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Game/Pickups/Extinguisher.cs b/Assets/Scripts/Game/Pickups/Extinguisher.cs index 1247d68..37e69d7 100644 --- a/Assets/Scripts/Game/Pickups/Extinguisher.cs +++ b/Assets/Scripts/Game/Pickups/Extinguisher.cs @@ -4,6 +4,7 @@ using UnityEngine; public class Extinguisher : Pickup { + public ParticleSystem extinguishEffect; public Player player; [SerializeField] @@ -11,13 +12,38 @@ public class Extinguisher : Pickup public override void OnPickup() { - // we have to stop the particle system before making changes - ParticleSystem system = player.trail.GetComponent(); - system.Stop(); + ParticleSystem particleSystem = player.trail.GetComponent(); + + int particleCount = particleSystem.particleCount; + ParticleSystem.Particle[] particles = new ParticleSystem.Particle[particleCount]; + particleSystem.GetParticles(particles); + - system.startLifetime *= amount; + for (int i = 0; i < particleCount; i++) + { + if (particles[i].remainingLifetime < particleSystem.main.startLifetime.constant * 0.5f) + { + particles[i].remainingLifetime = 0.0f; + } + //instantiate freeze particles at the position of the particle + } + particleSystem.SetParticles(particles, particleCount); + + StartCoroutine(SpawnEffectsCoroutine(particles, particleCount, particleSystem)); + } + + IEnumerator SpawnEffectsCoroutine(ParticleSystem.Particle[] particles, int count, ParticleSystem system) + { - system.Play(); + for (int i = 0; i < count; i+=20) + { + if (particles[i].remainingLifetime < system.main.startLifetime.constant * 0.5f) + { + //instantiate freeze particles at the position of the particle + Instantiate(extinguishEffect, particles[i].position, Quaternion.identity); + yield return null; + } + } } // Start is called before the first frame update diff --git a/Assets/Scripts/Game/Pickups/NoTrail.cs b/Assets/Scripts/Game/Pickups/NoTrail.cs new file mode 100644 index 0000000..5c959e9 --- /dev/null +++ b/Assets/Scripts/Game/Pickups/NoTrail.cs @@ -0,0 +1,35 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class NoTrail : Pickup +{ + private Player player; + public float noTrailDuration = 5f; + + // Start is called before the first frame update + void Start() + { + player = GameObject.Find("Player").GetComponent(); + } + + public override void OnPickup() + { + player.trail.SetActive(false); + + } + + // Update is called once per frame + void Update() + { + if (pickedUp) + { + noTrailDuration -= Time.deltaTime; + if (noTrailDuration <= 0) + { + player.trail.SetActive(true); + Destroy(gameObject); + } + } + } +} diff --git a/Assets/Scripts/Game/Pickups/NoTrail.cs.meta b/Assets/Scripts/Game/Pickups/NoTrail.cs.meta new file mode 100644 index 0000000..4a1d9b3 --- /dev/null +++ b/Assets/Scripts/Game/Pickups/NoTrail.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 31ff5267abecebc4b85a296d075e48c5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Game/Pickups/Slowmotion.cs b/Assets/Scripts/Game/Pickups/Slowmotion.cs new file mode 100644 index 0000000..22b198b --- /dev/null +++ b/Assets/Scripts/Game/Pickups/Slowmotion.cs @@ -0,0 +1,32 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Slowmotion : Pickup +{ + public float slowFactor = 0.5f; + public float slowDuration = 5f; + private bool isSlow = false; + + public override void OnPickup() + { + Debug.Log("Slowmotion"); + isSlow = true; + Time.timeScale = Time.timeScale * slowFactor; + } + + // Update is called once per frame + void Update() + { + if (isSlow) + { + slowDuration -= Time.deltaTime * (1 / slowFactor); + if (slowDuration <= 0) + { + Time.timeScale = Time.timeScale * (1 / slowFactor); + Destroy(gameObject); + + } + } + } +} diff --git a/Assets/Scripts/Game/Pickups/Slowmotion.cs.meta b/Assets/Scripts/Game/Pickups/Slowmotion.cs.meta new file mode 100644 index 0000000..fc25c31 --- /dev/null +++ b/Assets/Scripts/Game/Pickups/Slowmotion.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 22f3fb16216e9164eafc1c9945d5016d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: