Added health, respawning and Bullet spawners

This commit is contained in:
2022-04-18 00:32:24 +02:00
parent 1bd6d79672
commit 209470d610
227 changed files with 53417 additions and 40 deletions

View File

@@ -5,8 +5,9 @@ using UnityEngine;
public class Pattern : MonoBehaviour
{
public string name = "Default Pattern";
public ParticleSystem particleSystem;
private Enemy enemy;
public float duration;
public bool notified = false;
public Enemy enemy;
// Start is called before the first frame update
void Start()
@@ -15,14 +16,47 @@ public class Pattern : MonoBehaviour
}
// Update is called once per frame
void Update()
private void Update()
{
OnPatternUpdate();
duration -= Time.deltaTime;
if (duration <= 0)
{
//find all particle systems in children and stop them
foreach (ParticleSystem ps in GetComponentsInChildren<ParticleSystem>())
{
ps.Stop();
}
//find all particle systems in children and sum their particle counts
int totalParticles = 0;
foreach (ParticleSystem ps in GetComponentsInChildren<ParticleSystem>())
{
totalParticles += ps.particleCount;
}
if (totalParticles == 0)
{
Destroy(gameObject);
return;
}
if (enemy && !notified)
{
enemy.OnPatternFinished();
notified = true;
}
}
}
public virtual void OnPatternUpdate()
{
//override this
}
public void StartPattern(Enemy enemy)
{
//Start pattern
}
}