Added health, respawning and Bullet spawners

This commit is contained in:
2022-04-18 00:32:24 +02:00
parent 1bd6d79672
commit 209470d610
227 changed files with 53417 additions and 40 deletions

View File

@@ -1,19 +1,33 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class UIManager : MonoBehaviour
{
public TextMeshProUGUI playerHealthLabel;
public TextMeshProUGUI gameOverLabel;
public Button restartButton;
private GameManager gameManager;
// Start is called before the first frame update
void Start()
{
gameManager = FindObjectOfType<GameManager>();
}
// Update is called once per frame
void Update()
{
//round player health
playerHealthLabel.text = "Health: " + Mathf.Round(gameManager.player.health).ToString();
if (gameManager.player.health <= 0)
{
gameOverLabel.gameObject.SetActive(true);
restartButton.gameObject.SetActive(true);
}
}
}