New graphics and general polish
Also fixed visual pickup bugs Sets up bloom effects and materials UI and ux adjustments/polish
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@@ -11,6 +11,7 @@ Material:
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m_Shader: {fileID: 211, guid: 0000000000000000f000000000000000, type: 0}
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m_ValidKeywords:
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- _ALPHABLEND_ON
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- _EMISSION
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m_InvalidKeywords: []
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m_LightmapFlags: 0
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m_EnableInstancingVariants: 0
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@@ -44,7 +45,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 2800000, guid: fd548bf3a2f515449b1a3263e93767dc, type: 3}
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m_Texture: {fileID: 2800000, guid: 33e51ac0c9cab1e458e056adb66ec8ff, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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@@ -75,7 +76,7 @@ Material:
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- _DistortionStrength: 1
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- _DistortionStrengthScaled: 0
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- _DstBlend: 10
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- _EmissionEnabled: 0
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- _EmissionEnabled: 1
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- _FlipbookMode: 0
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- _GlossMapScale: 1
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- _Glossiness: 0
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@@ -97,6 +98,6 @@ Material:
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- _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _ColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _EmissionColor: {r: 0.14167783, g: 0.11607341, b: 0.06401107, a: 1}
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- _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0}
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m_BuildTextureStacks: []
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