New graphics and general polish

Also fixed visual pickup bugs
Sets up bloom effects and materials
UI and ux adjustments/polish
This commit is contained in:
2022-04-24 23:06:25 +02:00
parent f23e06bef2
commit 359578a9db
54 changed files with 3306 additions and 121 deletions

View File

@@ -11,6 +11,7 @@ Material:
m_Shader: {fileID: 211, guid: 0000000000000000f000000000000000, type: 0}
m_ValidKeywords:
- _ALPHABLEND_ON
- _EMISSION
m_InvalidKeywords: []
m_LightmapFlags: 0
m_EnableInstancingVariants: 0
@@ -44,7 +45,7 @@ Material:
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: fd548bf3a2f515449b1a3263e93767dc, type: 3}
m_Texture: {fileID: 2800000, guid: 33e51ac0c9cab1e458e056adb66ec8ff, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
@@ -75,7 +76,7 @@ Material:
- _DistortionStrength: 1
- _DistortionStrengthScaled: 0
- _DstBlend: 10
- _EmissionEnabled: 0
- _EmissionEnabled: 1
- _FlipbookMode: 0
- _GlossMapScale: 1
- _Glossiness: 0
@@ -97,6 +98,6 @@ Material:
- _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _ColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _EmissionColor: {r: 0.14167783, g: 0.11607341, b: 0.06401107, a: 1}
- _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0}
m_BuildTextureStacks: []