New graphics and general polish
Also fixed visual pickup bugs Sets up bloom effects and materials UI and ux adjustments/polish
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@@ -28,7 +28,7 @@ Transform:
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m_GameObject: {fileID: 448384805825873017}
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m_LocalRotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
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m_LocalPosition: {x: -3.9003305, y: 0.50000095, z: 3.661797}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 0.5, y: 0.5, z: 0.5}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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@@ -80,7 +80,7 @@ SpriteRenderer:
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 2100000, guid: 64e83f025eca68a46b806b1b3e488188, type: 2}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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@@ -101,7 +101,7 @@ SpriteRenderer:
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_Sprite: {fileID: 10913, guid: 0000000000000000f000000000000000, type: 0}
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m_Sprite: {fileID: 21300000, guid: cfbf7e2d00458f94b9795d7be5782cbe, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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m_FlipY: 0
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