New graphics and general polish

Also fixed visual pickup bugs
Sets up bloom effects and materials
UI and ux adjustments/polish
This commit is contained in:
2022-04-24 23:06:25 +02:00
parent f23e06bef2
commit 359578a9db
54 changed files with 3306 additions and 121 deletions

View File

@@ -28,7 +28,7 @@ Transform:
m_GameObject: {fileID: 448384805825873017}
m_LocalRotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
m_LocalPosition: {x: -3.9003305, y: 0.50000095, z: 3.661797}
m_LocalScale: {x: 1, y: 1, z: 1}
m_LocalScale: {x: 0.5, y: 0.5, z: 0.5}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
@@ -80,7 +80,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 2100000, guid: 64e83f025eca68a46b806b1b3e488188, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@@ -101,7 +101,7 @@ SpriteRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_Sprite: {fileID: 10913, guid: 0000000000000000f000000000000000, type: 0}
m_Sprite: {fileID: 21300000, guid: cfbf7e2d00458f94b9795d7be5782cbe, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0