Player movement experiments
This commit is contained in:
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@@ -30,10 +30,10 @@
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"name": "up",
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"path": "<Keyboard>/w",
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"groups": "Main Control Scheme",
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"action": "Move",
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@@ -41,10 +41,10 @@
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{
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--- !u!114 &1153618778
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@@ -6159,7 +6216,11 @@ MonoBehaviour:
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m_ControlsChangedEvent:
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m_PersistentCalls:
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m_ActionEvents: []
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m_ActionEvents:
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m_Calls: []
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m_ActionId: f1ff6d89-1124-48d9-adeb-4d2611c44344
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m_ActionName: PlayerActionMap/Move[/Keyboard/a,/Keyboard/d]
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m_NeverAutoSwitchControlSchemes: 0
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m_DefaultControlScheme: Main Control Scheme
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m_DefaultActionMap: PlayerActionMap
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@@ -28,12 +28,35 @@ public class Player : MonoBehaviour
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Vector2 inputVector = value.Get<Vector2>();
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direction = inputVector.x;
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// 90 deg directional movement
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return;
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float directionY = inputVector.y;
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if (direction >0) {
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transform.rotation = Quaternion.Euler(0, 90, 0);
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}
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else if (direction < 0)
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{
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transform.rotation = Quaternion.Euler(0, -90, 0);
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}
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if (directionY > 0)
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{
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transform.rotation = Quaternion.Euler(0, 0, 0);
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}
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else if (directionY < 0)
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{
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transform.rotation = Quaternion.Euler(0, 180, 0);
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}
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}
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// Update is called once per frame
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void Update()
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{
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// Mouse direction movement
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//Vector3 mousePos = Camera.main.ScreenToWorldPoint(new Vector3(Mouse.current.position.ReadValue().x, Mouse.current.position.ReadValue().y, Camera.main.transform.position.z - transform.position.z));
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//mousePos.y = transform.position.y;
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//transform.LookAt(mousePos);
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//if isLit decrease health
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if (isLit)
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@@ -60,6 +83,7 @@ public class Player : MonoBehaviour
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float horzExtent = camera.orthographicSize * Screen.width / Screen.height;
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float vertExtent = camera.orthographicSize;
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