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GetComponent().enabled = false; + GetComponent().enabled = false; GetComponent().enabled = false; Debug.Log("Start thingy"); //find all particles in the scene and freeze them diff --git a/Assets/Scripts/Game/Pickups/Extinguisher.cs b/Assets/Scripts/Game/Pickups/Extinguisher.cs index 3e18f32..4e1c08d 100644 --- a/Assets/Scripts/Game/Pickups/Extinguisher.cs +++ b/Assets/Scripts/Game/Pickups/Extinguisher.cs @@ -12,12 +12,15 @@ public class Extinguisher : Pickup public override void OnPickup() { + //hide renderer + GetComponent().enabled = false; + GetComponent().enabled = false; + ParticleSystem particleSystem = player.trail.GetComponent(); int particleCount = particleSystem.particleCount; ParticleSystem.Particle[] particles = new ParticleSystem.Particle[particleCount]; particleSystem.GetParticles(particles); - for (int i = 0; i < particleCount; i++) {