adding infinite waves and spawning pickups

This commit is contained in:
Amaan Shawkath
2022-04-24 15:41:14 +01:00
parent b8ab7f64c8
commit 5dca823425
4 changed files with 484 additions and 151 deletions

View File

@@ -29,7 +29,7 @@ public class UIManager : MonoBehaviour
scoreLabel.text = "Score: " + Mathf.Round(gameManager.score).ToString();
waveLabel.text = "Wave: " + (gameManager.wave + 1).ToString();
waveLabel.text = "Wave: " + (gameManager.overallWave + 1).ToString();
if (gameManager.player.health <= 0)
{