adding infinite waves and spawning pickups
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@@ -29,7 +29,7 @@ public class UIManager : MonoBehaviour
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scoreLabel.text = "Score: " + Mathf.Round(gameManager.score).ToString();
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waveLabel.text = "Wave: " + (gameManager.wave + 1).ToString();
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waveLabel.text = "Wave: " + (gameManager.overallWave + 1).ToString();
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if (gameManager.player.health <= 0)
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{
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