setting up enemy consumption and increasing score - maybe change?

This commit is contained in:
Amaan Shawkath
2022-04-19 21:43:27 +01:00
parent 209470d610
commit e2511e2d53
7 changed files with 6779 additions and 10 deletions

View File

@@ -31,9 +31,13 @@ public class GameManager : MonoBehaviour
}
public void EnemyConsumed()
public void EnemyConsumed(float multiplier = 0)
{
enemiesConsumed++;
float incMutliplier = (multiplier > 0) ? multiplier : scoreMultiplier;
score += Mathf.FloorToInt(50 * incMutliplier); // TODO: how do we want this to work exactly?
}
public void PlayerDed()