setting up enemy consumption and increasing score - maybe change?
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@@ -31,9 +31,13 @@ public class GameManager : MonoBehaviour
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}
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public void EnemyConsumed()
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public void EnemyConsumed(float multiplier = 0)
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{
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enemiesConsumed++;
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float incMutliplier = (multiplier > 0) ? multiplier : scoreMultiplier;
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score += Mathf.FloorToInt(50 * incMutliplier); // TODO: how do we want this to work exactly?
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}
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public void PlayerDed()
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