Add sound effects

This commit is contained in:
2022-04-24 23:06:01 +02:00
parent 6fb042b92b
commit f23e06bef2
18 changed files with 188 additions and 3 deletions

View File

@@ -21,6 +21,7 @@ public class GameManager : MonoBehaviour
public MusicManager musicManager;
public Player player;
public GameObject[] pickups;
public AudioSource enemyConsumedSfx;
[Header("Timing")]
public float pickupDelay;
@@ -57,6 +58,10 @@ public class GameManager : MonoBehaviour
public void StartWave()
{
//increase player speed
player.speed += player.speedIncrease;
if (wave >= waves.Count)
{
wave = 0;
@@ -84,7 +89,10 @@ public class GameManager : MonoBehaviour
Vector3 spawnPos = new Vector3(spawnX, player.gameObject.transform.position.y, spawnZ);
GameObject obj = Instantiate(currentWave.enemies[i].gameObject, spawnPos, Quaternion.identity, enemyHolder.transform);
//vector3 to quaternion
Quaternion spawnRot = Quaternion.Euler(90, 0, 0);
GameObject obj = Instantiate(currentWave.enemies[i].gameObject, spawnPos, spawnRot, enemyHolder.transform);
obj.SetActive(true);
}
}
@@ -95,6 +103,8 @@ public class GameManager : MonoBehaviour
enemiesConsumed++;
IncrementScore(10, multiplier);
//play enemy consumed sound
enemyConsumedSfx.Play();
if (enemiesConsumed == currentWave.enemies.Count)
{