Fix FreezeRemove Pickup not working if player trail is found before pattern
Adjust Extinguisher parameters (should be moved to a variable) Add new test scene
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@@ -26,7 +26,7 @@ public class BulletFreezeRemove : Pickup
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GameObject root = particleSystem.transform.root.gameObject;
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if (!root.GetComponent<Pattern>())
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{
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return;
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continue;
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}
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int particleCount = particleSystem.particleCount;
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