Fix FreezeRemove Pickup not working if player trail is found before pattern

Adjust Extinguisher parameters (should be moved to a variable)
Add new test scene
This commit is contained in:
2022-04-19 23:52:29 +02:00
parent 095fc0742b
commit fbdbe9c9bb
4 changed files with 6909 additions and 3 deletions

File diff suppressed because it is too large Load Diff

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@@ -0,0 +1,7 @@
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@@ -26,7 +26,7 @@ public class BulletFreezeRemove : Pickup
GameObject root = particleSystem.transform.root.gameObject; GameObject root = particleSystem.transform.root.gameObject;
if (!root.GetComponent<Pattern>()) if (!root.GetComponent<Pattern>())
{ {
return; continue;
} }
int particleCount = particleSystem.particleCount; int particleCount = particleSystem.particleCount;

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@@ -21,7 +21,7 @@ public class Extinguisher : Pickup
for (int i = 0; i < particleCount; i++) for (int i = 0; i < particleCount; i++)
{ {
if (particles[i].remainingLifetime < particleSystem.main.startLifetime.constant * 0.5f) if (particles[i].remainingLifetime < particles[i].startLifetime * 0.95f)
{ {
particles[i].remainingLifetime = 0.0f; particles[i].remainingLifetime = 0.0f;
} }
@@ -37,7 +37,7 @@ public class Extinguisher : Pickup
for (int i = 0; i < count; i+=20) for (int i = 0; i < count; i+=20)
{ {
if (particles[i].remainingLifetime < system.main.startLifetime.constant * 0.5f) if (particles[i].remainingLifetime < particles[i].startLifetime * 0.95f)
{ {
//instantiate freeze particles at the position of the particle //instantiate freeze particles at the position of the particle
Instantiate(extinguishEffect, particles[i].position, Quaternion.identity); Instantiate(extinguishEffect, particles[i].position, Quaternion.identity);