pushing final changes

This commit is contained in:
Amaan Shawkath
2022-05-10 15:00:29 +01:00
parent 359578a9db
commit fdc05b47c1
12 changed files with 311 additions and 8 deletions

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<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>{{{ PRODUCT_NAME }}}</title>
<style>
html,
body {
background: {{{ BACKGROUND || '#000' }}};
width: 100%;
height: 100%;
overflow: visible;
padding: 0;
margin: 0;
}
div#gameContainer {
background: transparent !important;
position: absolute;
}
div#gameContainer canvas {
position: absolute;
}
div#gameContainer canvas[data-pixel-art="true"] {
position: absolute;
image-rendering: optimizeSpeed;
image-rendering: -webkit-crisp-edges;
image-rendering: -moz-crisp-edges;
image-rendering: -o-crisp-edges;
image-rendering: crisp-edges;
image-rendering: -webkit-optimize-contrast;
image-rendering: optimize-contrast;
image-rendering: pixelated;
-ms-interpolation-mode: nearest-neighbor;
}
</style>
</head>
<body>
<div id="gameContainer">
<canvas id="unity-canvas" data-pixel-art="{{{ OPTIMIZE_FOR_PIXEL_ART }}}"></canvas>
<script src="Build/{{{ LOADER_FILENAME }}}"></script>
<script>
var canvas = document.querySelector("#unity-canvas");
var config = {
dataUrl: "Build/{{{ DATA_FILENAME }}}",
frameworkUrl: "Build/{{{ FRAMEWORK_FILENAME }}}",
codeUrl: "Build/{{{ CODE_FILENAME }}}",
#if MEMORY_FILENAME
memoryUrl: "Build/{{{ MEMORY_FILENAME }}}",
#endif
#if SYMBOLS_FILENAME
symbolsUrl: "Build/{{{ SYMBOLS_FILENAME }}}",
#endif
streamingAssetsUrl: "StreamingAssets",
companyName: "{{{ COMPANY_NAME }}}",
productName: "{{{ PRODUCT_NAME }}}",
productVersion: "{{{ PRODUCT_VERSION }}}",
};
var scaleToFit;
try {
scaleToFit = !!JSON.parse("{{{ SCALE_TO_FIT }}}");
} catch (e) {
scaleToFit = true;
}
function progressHandler(progress) {
var percent = progress * 100 + '%';
canvas.style.background = 'linear-gradient(to right, white, white ' + percent + ', transparent ' + percent + ', transparent) no-repeat center';
canvas.style.backgroundSize = '100% 1rem';
}
function onResize() {
var container = canvas.parentElement;
var w;
var h;
if (scaleToFit) {
w = window.innerWidth;
h = window.innerHeight;
var r = {{{ HEIGHT }}} / {{{ WIDTH }}};
if (w * r > window.innerHeight) {
w = Math.min(w, Math.ceil(h / r));
}
h = Math.floor(w * r);
} else {
w = {{{ WIDTH }}};
h = {{{ HEIGHT }}};
}
container.style.width = canvas.style.width = w + "px";
container.style.height = canvas.style.height = h + "px";
container.style.top = Math.floor((window.innerHeight - h) / 2) + "px";
container.style.left = Math.floor((window.innerWidth - w) / 2) + "px";
}
createUnityInstance(canvas, config, progressHandler).then(function (instance) {
canvas = instance.Module.canvas;
onResize();
});
window.addEventListener('resize', onResize);
onResize();
</script>
</div>
</body>
</html>

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