pushing final changes
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110
Assets/WebGLTemplates/BetterMinimal/index.html
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110
Assets/WebGLTemplates/BetterMinimal/index.html
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<!DOCTYPE html>
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<html lang="en-us">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<title>{{{ PRODUCT_NAME }}}</title>
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<style>
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html,
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body {
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background: {{{ BACKGROUND || '#000' }}};
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width: 100%;
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height: 100%;
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overflow: visible;
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padding: 0;
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margin: 0;
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}
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div#gameContainer {
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background: transparent !important;
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position: absolute;
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}
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div#gameContainer canvas {
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position: absolute;
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}
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div#gameContainer canvas[data-pixel-art="true"] {
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position: absolute;
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image-rendering: optimizeSpeed;
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image-rendering: -webkit-crisp-edges;
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image-rendering: -moz-crisp-edges;
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image-rendering: -o-crisp-edges;
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image-rendering: crisp-edges;
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image-rendering: -webkit-optimize-contrast;
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image-rendering: optimize-contrast;
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image-rendering: pixelated;
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-ms-interpolation-mode: nearest-neighbor;
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}
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</style>
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</head>
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<body>
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<div id="gameContainer">
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<canvas id="unity-canvas" data-pixel-art="{{{ OPTIMIZE_FOR_PIXEL_ART }}}"></canvas>
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<script src="Build/{{{ LOADER_FILENAME }}}"></script>
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<script>
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var canvas = document.querySelector("#unity-canvas");
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var config = {
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dataUrl: "Build/{{{ DATA_FILENAME }}}",
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frameworkUrl: "Build/{{{ FRAMEWORK_FILENAME }}}",
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codeUrl: "Build/{{{ CODE_FILENAME }}}",
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#if MEMORY_FILENAME
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memoryUrl: "Build/{{{ MEMORY_FILENAME }}}",
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#endif
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#if SYMBOLS_FILENAME
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symbolsUrl: "Build/{{{ SYMBOLS_FILENAME }}}",
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#endif
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streamingAssetsUrl: "StreamingAssets",
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companyName: "{{{ COMPANY_NAME }}}",
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productName: "{{{ PRODUCT_NAME }}}",
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productVersion: "{{{ PRODUCT_VERSION }}}",
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};
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var scaleToFit;
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try {
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scaleToFit = !!JSON.parse("{{{ SCALE_TO_FIT }}}");
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} catch (e) {
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scaleToFit = true;
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}
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function progressHandler(progress) {
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var percent = progress * 100 + '%';
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canvas.style.background = 'linear-gradient(to right, white, white ' + percent + ', transparent ' + percent + ', transparent) no-repeat center';
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canvas.style.backgroundSize = '100% 1rem';
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}
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function onResize() {
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var container = canvas.parentElement;
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var w;
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var h;
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if (scaleToFit) {
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w = window.innerWidth;
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h = window.innerHeight;
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var r = {{{ HEIGHT }}} / {{{ WIDTH }}};
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if (w * r > window.innerHeight) {
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w = Math.min(w, Math.ceil(h / r));
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}
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h = Math.floor(w * r);
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} else {
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w = {{{ WIDTH }}};
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h = {{{ HEIGHT }}};
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}
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container.style.width = canvas.style.width = w + "px";
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container.style.height = canvas.style.height = h + "px";
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container.style.top = Math.floor((window.innerHeight - h) / 2) + "px";
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container.style.left = Math.floor((window.innerWidth - w) / 2) + "px";
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}
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createUnityInstance(canvas, config, progressHandler).then(function (instance) {
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canvas = instance.Module.canvas;
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onResize();
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});
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window.addEventListener('resize', onResize);
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onResize();
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</script>
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</div>
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</body>
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</html>
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