using UnityEngine; using UnityEngine.SceneManagement; public class GameManager : MonoBehaviour { [Header("Stats")] public int score; public int wave; public int enemiesConsumed; [Header("References")] public Settings settings; public UIManager userInterfaceManager; public MusicManager musicManager; public Player player; public GameObject[] pickups; [Header("Timing")] public float pickupDelay; public float scoreMultiplier; // Start is called before the first frame update void Start() { player = GameObject.FindGameObjectWithTag("Player").GetComponent(); } // Update is called once per frame void Update() { } public void EnemyConsumed() { } public void PlayerDed() { } public void IncrementMultiplier(float val) { } public void IncrementScore(int val) { } public void RestartGame() { //get active scene and reload it SceneManager.LoadScene(SceneManager.GetActiveScene().name); } }