using System.Collections; using System.Collections.Generic; using UnityEngine; public class Enemy : MonoBehaviour { public int baseScore; public PatternTypes[] patterns; public int CurrentPattern; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } private void Attack() { //Spawn pattern } public void Consumed() { } private void OnPatternFinished() { //Increment pattern } }