Files
Minzkraut 359578a9db New graphics and general polish
Also fixed visual pickup bugs
Sets up bloom effects and materials
UI and ux adjustments/polish
2022-04-24 23:06:25 +02:00

56 lines
1.6 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class UIManager : MonoBehaviour
{
public TextMeshProUGUI playerHealthLabel;
public GameObject gameOverPanel;
public TextMeshProUGUI scoreLabel;
public TextMeshProUGUI waveLabel;
public GameObject healthContainer;
public Image healthBar;
public Button restartButton;
public Button scoreboardButton;
private GameManager gameManager;
// Start is called before the first frame update
void Start()
{
gameManager = FindObjectOfType<GameManager>();
}
// Update is called once per frame
void Update()
{
healthBar.rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, gameManager.player.health * 3);
//round player health
playerHealthLabel.text = "Health: " + Mathf.Round(gameManager.player.health).ToString();
scoreLabel.text = "Score: " + Mathf.Round(gameManager.score).ToString();
waveLabel.text = "Wave: " + (gameManager.overallWave + 1).ToString();
if (gameManager.player.health <= 0)
{
Debug.Log("Game Over");
gameOverPanel.SetActive(true);
restartButton.gameObject.SetActive(true);
scoreboardButton.gameObject.SetActive(true);
}
if (gameManager.player.health <= 15)
{
//play animation on healthContainer
healthContainer.GetComponent<Animation>().Play();
}
}
}