53 lines
882 B
C#
53 lines
882 B
C#
using UnityEngine;
|
|
|
|
public class GameManager : MonoBehaviour
|
|
{
|
|
[Header("Stats")]
|
|
public int score;
|
|
public int wave;
|
|
public int enemiesConsumed;
|
|
|
|
[Header("References")]
|
|
public Settings settings;
|
|
public UIManager userInterfaceManager;
|
|
public MusicManager musicManager;
|
|
public Player player;
|
|
public GameObject[] pickups;
|
|
|
|
[Header("Timing")]
|
|
public float pickupDelay;
|
|
public float scoreMultiplier;
|
|
|
|
// Start is called before the first frame update
|
|
void Start()
|
|
{
|
|
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void Update()
|
|
{
|
|
|
|
}
|
|
|
|
public void EnemyConsumed()
|
|
{
|
|
|
|
}
|
|
|
|
public void PlayerDed()
|
|
{
|
|
|
|
}
|
|
|
|
public void IncrementMultiplier(float val)
|
|
{
|
|
|
|
}
|
|
|
|
public void IncrementScore(int val)
|
|
{
|
|
|
|
}
|
|
}
|