Files
bullet-hell-jam-2022/Assets/Scripts/Game/Pickups/NoTrail.cs
Minzkraut 359578a9db New graphics and general polish
Also fixed visual pickup bugs
Sets up bloom effects and materials
UI and ux adjustments/polish
2022-04-24 23:06:25 +02:00

39 lines
875 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NoTrail : Pickup
{
private Player player;
public float noTrailDuration = 5f;
// Start is called before the first frame update
void Start()
{
player = GameObject.Find("Player").GetComponent<Player>();
}
public override void OnPickup()
{
//hide sprite renderer
gameObject.GetComponent<SpriteRenderer>().enabled = false;
player.trail.SetActive(false);
}
// Update is called once per frame
void Update()
{
if (pickedUp)
{
noTrailDuration -= Time.deltaTime;
if (noTrailDuration <= 0)
{
player.trail.SetActive(true);
Destroy(gameObject);
}
}
}
}