Also refactored Extinguisher to remove particles from the end (still wonky though)
33 lines
756 B
C#
33 lines
756 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Slowmotion : Pickup
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{
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public float slowFactor = 0.5f;
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public float slowDuration = 5f;
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private bool isSlow = false;
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public override void OnPickup()
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{
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Debug.Log("Slowmotion");
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isSlow = true;
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Time.timeScale = Time.timeScale * slowFactor;
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}
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// Update is called once per frame
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void Update()
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{
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if (isSlow)
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{
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slowDuration -= Time.deltaTime * (1 / slowFactor);
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if (slowDuration <= 0)
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{
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Time.timeScale = Time.timeScale * (1 / slowFactor);
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Destroy(gameObject);
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}
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}
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}
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}
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