Files
bullet-hell-jam-2022/Assets/Scripts/Core/BulletManager.cs

39 lines
717 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public enum PatternTypes
{
DEFAULT
}
[System.Serializable]
public class PatternMap
{
public PatternTypes patternType;
public Pattern pattern;
}
public class BulletManager : MonoBehaviour
{
public PatternTypes patterns;
public List<PatternMap> PatternMap = new List<PatternMap>();
public Pattern[] activePatterns;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public Pattern SpawnPattern(PatternTypes pattern)
{
return null;
}
}