Files
bullet-hell-jam-2022/Assets/Scripts/Game/Player.cs

42 lines
758 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Player : MonoBehaviour
{
public int health;
public float speed;
public float trailLength;
public ParticleSystem trail;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void DecreaseTrail(float val)
{
//Decreate trail length (for pickups)
}
public void BulletHit()
{
//Increate trail length
}
private void OnParticleCollision(GameObject other)
{
if (other == trail)
{
//Hit by trail
}
}
}