Imported basic unity packages yeehaw
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36
Assets/StarterAssets/Editor/ScriptingDefineUtils.cs
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36
Assets/StarterAssets/Editor/ScriptingDefineUtils.cs
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using UnityEditor;
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namespace StarterAssets
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{
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public static class ScriptingDefineUtils
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{
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public static bool CheckScriptingDefine(string scriptingDefine)
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{
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BuildTargetGroup buildTargetGroup = EditorUserBuildSettings.selectedBuildTargetGroup;
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var defines = PlayerSettings.GetScriptingDefineSymbolsForGroup(buildTargetGroup);
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return defines.Contains(scriptingDefine);
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}
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public static void SetScriptingDefine(string scriptingDefine)
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{
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BuildTargetGroup buildTargetGroup = EditorUserBuildSettings.selectedBuildTargetGroup;
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var defines = PlayerSettings.GetScriptingDefineSymbolsForGroup(buildTargetGroup);
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if (!defines.Contains(scriptingDefine))
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{
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defines += $";{scriptingDefine}";
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PlayerSettings.SetScriptingDefineSymbolsForGroup(buildTargetGroup, defines);
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}
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}
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public static void RemoveScriptingDefine(string scriptingDefine)
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{
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BuildTargetGroup buildTargetGroup = EditorUserBuildSettings.selectedBuildTargetGroup;
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var defines = PlayerSettings.GetScriptingDefineSymbolsForGroup(buildTargetGroup);
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if (defines.Contains(scriptingDefine))
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{
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string newDefines = defines.Replace(scriptingDefine, "");
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PlayerSettings.SetScriptingDefineSymbolsForGroup(buildTargetGroup, newDefines);
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}
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}
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}
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}
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