Imported basic unity packages yeehaw
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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namespace StarterAssets
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{
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public partial class StarterAssetsDeployMenu : ScriptableObject
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{
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// prefab paths
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private const string ThirdPersonPrefabPath = "/ThirdPersonController/Prefabs/";
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private const string PlayerArmaturePrefabName = "PlayerArmature";
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#if STARTER_ASSETS_PACKAGES_CHECKED
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/// <summary>
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/// Check the Armature, main camera, cinemachine virtual camera, camera target and references
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/// </summary>
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[MenuItem(MenuRoot + "/Reset Third Person Controller Armature", false)]
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static void ResetThirdPersonControllerArmature()
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{
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var thirdPersonControllers = FindObjectsOfType<ThirdPersonController>();
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var player = thirdPersonControllers.FirstOrDefault(controller => controller.GetComponent<Animator>() && controller.CompareTag(PlayerTag));
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GameObject playerGameObject;
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// player
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if (player == null)
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HandleInstantiatingPrefab(StarterAssetsPath + ThirdPersonPrefabPath,
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PlayerArmaturePrefabName, out playerGameObject);
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else
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playerGameObject = player.gameObject;
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// cameras
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CheckCameras(ThirdPersonPrefabPath, playerGameObject.transform);
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}
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[MenuItem(MenuRoot + "/Reset Third Person Controller Capsule", false)]
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static void ResetThirdPersonControllerCapsule()
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{
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var thirdPersonControllers = FindObjectsOfType<ThirdPersonController>();
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var player = thirdPersonControllers.FirstOrDefault(controller => !controller.GetComponent<Animator>() && controller.CompareTag(PlayerTag));
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GameObject playerGameObject;
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// player
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if (player == null)
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HandleInstantiatingPrefab(StarterAssetsPath + ThirdPersonPrefabPath,
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PlayerCapsulePrefabName, out playerGameObject);
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else
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playerGameObject = player.gameObject;
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// cameras
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CheckCameras(ThirdPersonPrefabPath, playerGameObject.transform);
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}
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#endif
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}
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}
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