Imported basic unity packages yeehaw
This commit is contained in:
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Assets/StarterAssets/ThirdPersonController/Character/Animations/Jump--InAir.anim.fbx
(Stored with Git LFS)
Normal file
BIN
Assets/StarterAssets/ThirdPersonController/Character/Animations/Jump--InAir.anim.fbx
(Stored with Git LFS)
Normal file
Binary file not shown.
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|
||||
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||||
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||||
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||||
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|
||||
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|
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
parentName: Head
|
||||
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|
||||
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|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
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|
||||
parentName: Head
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
parentName: Neck
|
||||
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|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
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|
||||
parentName: UpperChest
|
||||
position: {x: 0.0009571358, y: 0.19149381, z: -0.008727803}
|
||||
rotation: {x: 0.99258024, y: -0.04327539, z: -0.113521874, w: 0.004949396}
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
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|
||||
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|
||||
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||||
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|
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|
||||
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||||
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|
||||
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|
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|
||||
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|
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|
||||
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|
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||||
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|
||||
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|
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|
||||
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|
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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Assets/StarterAssets/ThirdPersonController/Character/Animations/Locomotion--Run_N.anim.fbx
(Stored with Git LFS)
Normal file
BIN
Assets/StarterAssets/ThirdPersonController/Character/Animations/Locomotion--Run_N.anim.fbx
(Stored with Git LFS)
Normal file
Binary file not shown.
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||||
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||||
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|
||||
mm\n\t'Left_Toes' : position error = 30.265436 mm\n\t'Right_UpperLeg' : position
|
||||
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length: 0
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modified: 0
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|
||||
humanName: Right Ring Distal
|
||||
limit:
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||||
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max: {x: 0, y: 0, z: 0}
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||||
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|
||||
humanName: Right Little Proximal
|
||||
limit:
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||||
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||||
humanName: Right Little Intermediate
|
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limit:
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length: 0
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||||
humanName: Right Little Distal
|
||||
limit:
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skeleton:
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
parentName: Left_Foot
|
||||
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||||
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||||
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|
||||
parentName: Left_Toes
|
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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scale: {x: 1, y: 1, z: 1}
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parentName: Right_Toes
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|
||||
parentName: Hips
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||||
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rotation: {x: 0, y: -0, z: -0, w: 1}
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|
||||
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|
||||
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||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
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||||
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|
||||
parentName: Chest
|
||||
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||||
rotation: {x: 0, y: -0, z: -0, w: 1}
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scale: {x: 1, y: 1, z: 1}
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||||
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|
||||
parentName: UpperChest
|
||||
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|
||||
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||||
scale: {x: 1, y: 1, z: 1}
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||||
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|
||||
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|
||||
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||||
rotation: {x: 0.020536564, y: 0.00832135, z: -0.020624585, w: 0.9995417}
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||||
scale: {x: 1, y: 1, z: 1}
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||||
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|
||||
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|
||||
position: {x: -2.4123817e-10, y: 0.24036221, z: -1.4210853e-16}
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||||
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||||
scale: {x: 1, y: 1, z: 1}
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||||
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|
||||
parentName: Left_Hand
|
||||
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scale: {x: 1, y: 1, z: 1}
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||||
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|
||||
parentName: Left_IndexProximal
|
||||
position: {x: 9.079803e-16, y: 0.04209777, z: 3.2607592e-16}
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||||
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scale: {x: 1, y: 1, z: 1}
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||||
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|
||||
parentName: Left_IndexIntermediate
|
||||
position: {x: -8.20111e-16, y: 0.02513925, z: -4.317065e-16}
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scale: {x: 1, y: 1, z: 1}
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||||
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|
||||
parentName: Left_IndexDistal
|
||||
position: {x: -1.1581012e-16, y: 0.024609203, z: -6.661337e-17}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
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|
||||
parentName: Left_Hand
|
||||
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||||
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||||
scale: {x: 1, y: 1, z: 1}
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||||
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|
||||
parentName: Left_MiddleProximal
|
||||
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||||
scale: {x: 1, y: 1, z: 1}
|
||||
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|
||||
parentName: Left_MiddleIntermediate
|
||||
position: {x: -7.199101e-17, y: 0.028284006, z: -4.93648e-17}
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||||
rotation: {x: 0.03347514, y: -0, z: -0, w: 0.9994396}
|
||||
scale: {x: 1, y: 1, z: 1}
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||||
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|
||||
parentName: Left_MiddleDistal
|
||||
position: {x: -1.7763565e-16, y: 0.023346113, z: -7.105426e-17}
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||||
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|
||||
scale: {x: 1, y: 1, z: 1}
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||||
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|
||||
parentName: Left_Hand
|
||||
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||||
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scale: {x: 1, y: 1, z: 1}
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||||
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|
||||
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|
||||
position: {x: 1.9539922e-16, y: 0.032272622, z: -1.4210853e-16}
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rotation: {x: 0.028115956, y: -0.00000008940699, z: -0.0000005941839, w: 0.9996047}
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scale: {x: 1, y: 1, z: 1}
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||||
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|
||||
parentName: Left_PinkyIntermediate
|
||||
position: {x: -3.5527133e-17, y: 0.020224448, z: -7.1054265e-17}
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||||
rotation: {x: 0.03643686, y: 0.00000014611446, z: 0.00000018696, w: 0.999336}
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||||
scale: {x: 1, y: 1, z: 1}
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||||
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|
||||
parentName: Left_PinkyDistal
|
||||
position: {x: -1.2434495e-16, y: 0.018519057, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
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|
||||
parentName: Left_Hand
|
||||
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scale: {x: 1, y: 1, z: 1}
|
||||
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|
||||
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|
||||
position: {x: 3.3750777e-16, y: 0.043630484, z: -1.4210853e-16}
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scale: {x: 1, y: 1, z: 1}
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||||
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|
||||
parentName: Left_RingIntermediate
|
||||
position: {x: 1.7763566e-17, y: 0.027115494, z: -1.065814e-16}
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scale: {x: 1, y: 1, z: 1}
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||||
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|
||||
parentName: Left_RingDistal
|
||||
position: {x: -7.105426e-17, y: 0.02095726, z: -7.105426e-17}
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||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
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scale: {x: 1, y: 1, z: 1}
|
||||
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|
||||
parentName: Left_Hand
|
||||
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scale: {x: 1, y: 1, z: 1}
|
||||
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|
||||
parentName: Left_ThumbProximal
|
||||
position: {x: 2.4357445e-15, y: 0.027578257, z: 0.0038183592}
|
||||
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|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_ThumbDistal
|
||||
parentName: Left_ThumbIntermediate
|
||||
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|
||||
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|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
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|
||||
parentName: Left_ThumbDistal
|
||||
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|
||||
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|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
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|
||||
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|
||||
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|
||||
rotation: {x: 0.060688436, y: -0, z: -0, w: 0.9981568}
|
||||
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|
||||
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|
||||
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|
||||
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||||
rotation: {x: -0.060688436, y: 0, z: -0, w: 0.9981568}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
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|
||||
parentName: Head
|
||||
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|
||||
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||||
scale: {x: 1, y: 1, z: 1}
|
||||
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|
||||
parentName: Head
|
||||
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|
||||
rotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
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|
||||
parentName: Head
|
||||
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|
||||
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|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
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|
||||
parentName: Neck
|
||||
position: {x: -0, y: 0.063737005, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
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|
||||
parentName: UpperChest
|
||||
position: {x: 0.0009571358, y: 0.19149381, z: -0.008727803}
|
||||
rotation: {x: 0.99258024, y: -0.04327539, z: -0.113521874, w: 0.004949396}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_UpperArm
|
||||
parentName: Right_Shoulder
|
||||
position: {x: 0.16743432, y: -0.0000022099182, z: 0.00000012213746}
|
||||
rotation: {x: 0.1267345, y: 0.033320885, z: 0.68096745, w: 0.720494}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_LowerArm
|
||||
parentName: Right_UpperArm
|
||||
position: {x: 0.0000037273983, y: -0.285085, z: -0.00000035927226}
|
||||
rotation: {x: 0.020541133, y: 0.008317431, z: -0.020620903, w: 0.99954176}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_Hand
|
||||
parentName: Right_LowerArm
|
||||
position: {x: 0.0000014923929, y: -0.24036367, z: 0.0000017856368}
|
||||
rotation: {x: -0.047397237, y: -0.24003562, z: 0.013464749, w: 0.9695128}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_IndexProximal
|
||||
parentName: Right_Hand
|
||||
position: {x: -0.0078223245, y: -0.0918393, z: -0.026574574}
|
||||
rotation: {x: -0.00008773989, y: -0.7104814, z: -0.0063276542, w: 0.7036876}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_IndexIntermediate
|
||||
parentName: Right_IndexProximal
|
||||
position: {x: 0.0000006924457, y: -0.04210151, z: -0.0000013631077}
|
||||
rotation: {x: 0.03020306, y: -0.0000005662439, z: 0.000012195228, w: 0.99954385}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_IndexDistal
|
||||
parentName: Right_IndexIntermediate
|
||||
position: {x: -0.00000032847043, y: -0.025139209, z: -0.0000005960629}
|
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|
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||||
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|
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|
||||
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|
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|
||||
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|
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
parentName: Left_MiddleDistal
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
humanName: Spine
|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
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|
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
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|
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||||
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|
||||
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|
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|
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|
||||
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|
||||
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|
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|
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|
||||
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|
||||
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|
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||||
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|
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|
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
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|
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
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|
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|
||||
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|
||||
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_ToesEnd
|
||||
parentName: Left_Toes
|
||||
position: {x: -0.0010026174, y: 0.06423476, z: 0.016843978}
|
||||
rotation: {x: 0.7070656, y: -0.0076321815, z: -0.0076321815, w: 0.7070656}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_UpperLeg
|
||||
parentName: Hips
|
||||
position: {x: 0.086103186, y: -0.053458147, z: -0.0114706475}
|
||||
rotation: {x: 0.0026075041, y: 0.000046300407, z: 0.01775374, w: 0.999839}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_LowerLeg
|
||||
parentName: Right_UpperLeg
|
||||
position: {x: 0.0000004514609, y: -0.41334414, z: 0.000000025994435}
|
||||
rotation: {x: 0.034046065, y: 2.2687323e-19, z: 7.728622e-21, w: 0.9994203}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_Foot
|
||||
parentName: Right_LowerLeg
|
||||
position: {x: -0.0000007472542, y: -0.41403967, z: -0.000000032847502}
|
||||
rotation: {x: -0.035700925, y: 0.049957544, z: -0.019575229, w: 0.9979211}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_Toes
|
||||
parentName: Right_Foot
|
||||
position: {x: -0.00000015643121, y: -0.07224799, z: 0.11807}
|
||||
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_ToesEnd
|
||||
parentName: Right_Toes
|
||||
position: {x: 0.0010031584, y: -0.06423059, z: -0.016843898}
|
||||
rotation: {x: 0.7070656, y: -0.0076321815, z: -0.0076321815, w: 0.7070656}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Spine
|
||||
parentName: Hips
|
||||
position: {x: -0, y: 0.058229383, z: 0.0012229546}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Chest
|
||||
parentName: Spine
|
||||
position: {x: -0, y: 0.1034043, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: UpperChest
|
||||
parentName: Chest
|
||||
position: {x: -0, y: 0.1034043, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_Shoulder
|
||||
parentName: UpperChest
|
||||
position: {x: -0.0009571358, y: 0.19149224, z: -0.0087277945}
|
||||
rotation: {x: -0.0049494267, y: -0.113521874, z: 0.043275386, w: 0.99258024}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_UpperArm
|
||||
parentName: Left_Shoulder
|
||||
position: {x: -0.16743502, y: -5.684341e-16, z: -2.664535e-17}
|
||||
rotation: {x: 0.12673509, y: 0.03332071, z: 0.6809724, w: 0.72048914}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_LowerArm
|
||||
parentName: Left_UpperArm
|
||||
position: {x: -2.8421706e-16, y: 0.28508067, z: 0}
|
||||
rotation: {x: 0.020536564, y: 0.00832135, z: -0.020624585, w: 0.9995417}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_Hand
|
||||
parentName: Left_LowerArm
|
||||
position: {x: -2.4123817e-10, y: 0.24036221, z: -1.4210853e-16}
|
||||
rotation: {x: -0.047397237, y: -0.24003562, z: 0.013464749, w: 0.9695128}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_IndexProximal
|
||||
parentName: Left_Hand
|
||||
position: {x: 0.007815497, y: 0.0918443, z: 0.02657316}
|
||||
rotation: {x: -0.0000789147, y: -0.7104809, z: -0.006305193, w: 0.70368826}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_IndexIntermediate
|
||||
parentName: Left_IndexProximal
|
||||
position: {x: 9.079803e-16, y: 0.04209777, z: 3.2607592e-16}
|
||||
rotation: {x: 0.030199163, y: 0.00000005960465, z: -0.00000038841978, w: 0.9995439}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_IndexDistal
|
||||
parentName: Left_IndexIntermediate
|
||||
position: {x: -8.20111e-16, y: 0.02513925, z: -4.317065e-16}
|
||||
rotation: {x: 0.03945603, y: 0.000000016383924, z: 0.0000000332638, w: 0.9992213}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_IndexDistalEnd
|
||||
parentName: Left_IndexDistal
|
||||
position: {x: -1.1581012e-16, y: 0.024609203, z: -6.661337e-17}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_MiddleProximal
|
||||
parentName: Left_Hand
|
||||
position: {x: 0.012847862, y: 0.08609763, z: 0.003435423}
|
||||
rotation: {x: -0.004090429, y: -0.6610811, z: -0.004001968, w: 0.7502927}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_MiddleIntermediate
|
||||
parentName: Left_MiddleProximal
|
||||
position: {x: 2.7261607e-16, y: 0.051279362, z: 5.988264e-17}
|
||||
rotation: {x: 0.026233751, y: -0.000000029802322, z: -0.0000007133931, w: 0.99965584}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_MiddleDistal
|
||||
parentName: Left_MiddleIntermediate
|
||||
position: {x: -7.199101e-17, y: 0.028284006, z: -4.93648e-17}
|
||||
rotation: {x: 0.03347514, y: -0, z: -0, w: 0.9994396}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_MiddleDistalEnd
|
||||
parentName: Left_MiddleDistal
|
||||
position: {x: -1.7763565e-16, y: 0.023346113, z: -7.105426e-17}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_PinkyProximal
|
||||
parentName: Left_Hand
|
||||
position: {x: 0.004436847, y: 0.07288173, z: -0.029359013}
|
||||
rotation: {x: -0.02007038, y: -0.5504896, z: -0.008246153, w: 0.83456}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_PinkyIntermediate
|
||||
parentName: Left_PinkyProximal
|
||||
position: {x: 1.9539922e-16, y: 0.032272622, z: -1.4210853e-16}
|
||||
rotation: {x: 0.028115956, y: -0.00000008940699, z: -0.0000005941839, w: 0.9996047}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_PinkyDistal
|
||||
parentName: Left_PinkyIntermediate
|
||||
position: {x: -3.5527133e-17, y: 0.020224448, z: -7.1054265e-17}
|
||||
rotation: {x: 0.03643686, y: 0.00000014611446, z: 0.00000018696, w: 0.999336}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_PinkyDistalEnd
|
||||
parentName: Left_PinkyDistal
|
||||
position: {x: -1.2434495e-16, y: 0.018519057, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_RingProximal
|
||||
parentName: Left_Hand
|
||||
position: {x: 0.009525569, y: 0.08161553, z: -0.012242405}
|
||||
rotation: {x: -0.017654313, y: -0.6026994, z: -0.0040520057, w: 0.79776275}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_RingIntermediate
|
||||
parentName: Left_RingProximal
|
||||
position: {x: 3.3750777e-16, y: 0.043630484, z: -1.4210853e-16}
|
||||
rotation: {x: 0.023556013, y: 0.00000026822087, z: 0.0000007636844, w: 0.99972254}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_RingDistal
|
||||
parentName: Left_RingIntermediate
|
||||
position: {x: 1.7763566e-17, y: 0.027115494, z: -1.065814e-16}
|
||||
rotation: {x: 0.03908592, y: -0.000000019744585, z: 0.00000042049942, w: 0.9992359}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_RingDistalEnd
|
||||
parentName: Left_RingDistal
|
||||
position: {x: -7.105426e-17, y: 0.02095726, z: -7.105426e-17}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_ThumbProximal
|
||||
parentName: Left_Hand
|
||||
position: {x: -0.00080496486, y: 0.028816883, z: 0.023514476}
|
||||
rotation: {x: 0.1796032, y: 0.8841741, z: 0.4239896, w: -0.07881452}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_ThumbIntermediate
|
||||
parentName: Left_ThumbProximal
|
||||
position: {x: 2.4357445e-15, y: 0.027578257, z: 0.0038183592}
|
||||
rotation: {x: 0.1278054, y: -0, z: -0, w: 0.9917993}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_ThumbDistal
|
||||
parentName: Left_ThumbIntermediate
|
||||
position: {x: -2.2737365e-15, y: 0.044597257, z: -0.006869915}
|
||||
rotation: {x: -0.045421924, y: -0.00000036741366, z: -0.0000008691409, w: 0.9989679}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_ThumbDistalEnd
|
||||
parentName: Left_ThumbDistal
|
||||
position: {x: -4.2632555e-16, y: 0.029458016, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Neck
|
||||
parentName: UpperChest
|
||||
position: {x: -0, y: 0.25104657, z: -0.015329581}
|
||||
rotation: {x: 0.060688436, y: -0, z: -0, w: 0.9981568}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Head
|
||||
parentName: Neck
|
||||
position: {x: -0, y: 0.12747401, z: 0}
|
||||
rotation: {x: -0.060688436, y: 0, z: -0, w: 0.9981568}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Jaw
|
||||
parentName: Head
|
||||
position: {x: -0, y: -0.00763539, z: 0.012895278}
|
||||
rotation: {x: 0.15949209, y: 0.68888485, z: 0.15949209, w: 0.68888485}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_Eye
|
||||
parentName: Head
|
||||
position: {x: -0.03330326, y: 0.034598116, z: 0.0867403}
|
||||
rotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_Eye
|
||||
parentName: Head
|
||||
position: {x: 0.033303294, y: 0.03459628, z: 0.0867403}
|
||||
rotation: {x: 0.7071068, y: 4.3297806e-17, z: 0.7071068, w: -4.3297806e-17}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Neck_Twist_A
|
||||
parentName: Neck
|
||||
position: {x: -0, y: 0.063737005, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_Shoulder
|
||||
parentName: UpperChest
|
||||
position: {x: 0.0009571358, y: 0.19149381, z: -0.008727803}
|
||||
rotation: {x: 0.99258024, y: -0.04327539, z: -0.113521874, w: 0.004949396}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_UpperArm
|
||||
parentName: Right_Shoulder
|
||||
position: {x: 0.16743432, y: -0.0000022099182, z: 0.00000012213746}
|
||||
rotation: {x: 0.1267345, y: 0.033320885, z: 0.68096745, w: 0.720494}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_LowerArm
|
||||
parentName: Right_UpperArm
|
||||
position: {x: 0.0000037273983, y: -0.285085, z: -0.00000035927226}
|
||||
rotation: {x: 0.020541133, y: 0.008317431, z: -0.020620903, w: 0.99954176}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_Hand
|
||||
parentName: Right_LowerArm
|
||||
position: {x: 0.0000014923929, y: -0.24036367, z: 0.0000017856368}
|
||||
rotation: {x: -0.047397237, y: -0.24003562, z: 0.013464749, w: 0.9695128}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_IndexProximal
|
||||
parentName: Right_Hand
|
||||
position: {x: -0.0078223245, y: -0.0918393, z: -0.026574574}
|
||||
rotation: {x: -0.00008773989, y: -0.7104814, z: -0.0063276542, w: 0.7036876}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_IndexIntermediate
|
||||
parentName: Right_IndexProximal
|
||||
position: {x: 0.0000006924457, y: -0.04210151, z: -0.0000013631077}
|
||||
rotation: {x: 0.03020306, y: -0.0000005662439, z: 0.000012195228, w: 0.99954385}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_IndexDistal
|
||||
parentName: Right_IndexIntermediate
|
||||
position: {x: -0.00000032847043, y: -0.025139209, z: -0.0000005960629}
|
||||
rotation: {x: 0.03948371, y: -0.000000052504312, z: -0.000005515076, w: 0.99922025}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_IndexDistalEnd
|
||||
parentName: Right_IndexDistal
|
||||
position: {x: 0.00000023984484, y: -0.024609355, z: 0.0000006271131}
|
||||
rotation: {x: -5.5511138e-17, y: 0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_MiddleProximal
|
||||
parentName: Right_Hand
|
||||
position: {x: -0.012848663, y: -0.08609768, z: -0.0034359337}
|
||||
rotation: {x: -0.0040856875, y: -0.6610817, z: -0.0040004994, w: 0.7502922}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_MiddleIntermediate
|
||||
parentName: Right_MiddleProximal
|
||||
position: {x: 0.000000014272595, y: -0.051275954, z: 0.0000009747695}
|
||||
rotation: {x: 0.026226329, y: -0.0000007450579, z: -0.0000027469353, w: 0.9996561}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_MiddleDistal
|
||||
parentName: Right_MiddleIntermediate
|
||||
position: {x: 0.00000014287376, y: -0.028283618, z: 0.00000019378916}
|
||||
rotation: {x: 0.03347514, y: -0, z: -0, w: 0.9994396}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_MiddleDistalEnd
|
||||
parentName: Right_MiddleDistal
|
||||
position: {x: 0.000000038619483, y: -0.023345316, z: 0.0000005352584}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_PinkyProximal
|
||||
parentName: Right_Hand
|
||||
position: {x: -0.0044381507, y: -0.07288141, z: 0.029358566}
|
||||
rotation: {x: -0.020058475, y: -0.55049545, z: -0.008249418, w: 0.83455646}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_PinkyIntermediate
|
||||
parentName: Right_PinkyProximal
|
||||
position: {x: 0.00000045734515, y: -0.032268908, z: 0.00000088312623}
|
||||
rotation: {x: 0.02811499, y: -0.0000035166731, z: -0.00000016298141, w: 0.9996047}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_PinkyDistal
|
||||
parentName: Right_PinkyIntermediate
|
||||
position: {x: 0.00000023899057, y: -0.02022493, z: 0.00000055474345}
|
||||
rotation: {x: 0.03642403, y: -0.0000024211556, z: -0.000008829222, w: 0.9993365}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_PinkyDistalEnd
|
||||
parentName: Right_PinkyDistal
|
||||
position: {x: 0.000000632002, y: -0.018518865, z: 0.0000001154108}
|
||||
rotation: {x: -1.7347236e-17, y: 0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_RingProximal
|
||||
parentName: Right_Hand
|
||||
position: {x: -0.00952738, y: -0.08161427, z: 0.012242128}
|
||||
rotation: {x: -0.017649079, y: -0.6027014, z: -0.0040535578, w: 0.7977614}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_RingIntermediate
|
||||
parentName: Right_RingProximal
|
||||
position: {x: 0.0000000695935, y: -0.04362872, z: 0.00000080048335}
|
||||
rotation: {x: 0.023547903, y: 0.0000024139879, z: 0.0000069094813, w: 0.9997228}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_RingDistal
|
||||
parentName: Right_RingIntermediate
|
||||
position: {x: -0.000000290747, y: -0.02711462, z: 0.0000000181098}
|
||||
rotation: {x: 0.039100695, y: 0.00000009656897, z: -0.000004755179, w: 0.99923533}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_RingDistalEnd
|
||||
parentName: Right_RingDistal
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||||
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|
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||||
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|
||||
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|
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
parentName: Left_ThumbDistal
|
||||
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|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
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|
||||
parentName: UpperChest
|
||||
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|
||||
rotation: {x: 0.060688436, y: -0, z: -0, w: 0.9981568}
|
||||
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|
||||
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|
||||
parentName: Neck
|
||||
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|
||||
rotation: {x: -0.060688436, y: 0, z: -0, w: 0.9981568}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
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|
||||
parentName: Head
|
||||
position: {x: -0, y: -0.00763539, z: 0.012895278}
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
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(Stored with Git LFS)
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BIN
Assets/StarterAssets/ThirdPersonController/Character/Animations/Stand--Idle.anim.fbx
(Stored with Git LFS)
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||||
mm\n\t'Left_Toes' : position error = 30.265436 mm\n\t'Right_UpperLeg' : position
|
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|
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: position error = 30.260939 mm\n"
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humanName: Right Ring Intermediate
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||||
limit:
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||||
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||||
max: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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|
||||
humanName: Right Ring Distal
|
||||
limit:
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||||
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length: 0
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|
||||
humanName: Right Little Proximal
|
||||
limit:
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||||
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||||
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limit:
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||||
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|
||||
limit:
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skeleton:
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
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|
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|
||||
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|
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||||
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|
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|
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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rotation: {x: 0, y: -0, z: -0, w: 1}
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|
||||
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|
||||
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||||
rotation: {x: 0, y: -0, z: -0, w: 1}
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||||
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|
||||
parentName: Chest
|
||||
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||||
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|
||||
parentName: UpperChest
|
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
position: {x: -2.4123817e-10, y: 0.24036221, z: -1.4210853e-16}
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||||
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|
||||
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|
||||
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||||
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|
||||
position: {x: 9.079803e-16, y: 0.04209777, z: 3.2607592e-16}
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scale: {x: 1, y: 1, z: 1}
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||||
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|
||||
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|
||||
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scale: {x: 1, y: 1, z: 1}
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||||
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|
||||
parentName: Left_IndexDistal
|
||||
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||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
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||||
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|
||||
parentName: Left_Hand
|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
scale: {x: 1, y: 1, z: 1}
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||||
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|
||||
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|
||||
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||||
rotation: {x: 0.03347514, y: -0, z: -0, w: 0.9994396}
|
||||
scale: {x: 1, y: 1, z: 1}
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||||
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|
||||
parentName: Left_MiddleDistal
|
||||
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||||
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||||
scale: {x: 1, y: 1, z: 1}
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
position: {x: 1.9539922e-16, y: 0.032272622, z: -1.4210853e-16}
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||||
rotation: {x: 0.028115956, y: -0.00000008940699, z: -0.0000005941839, w: 0.9996047}
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scale: {x: 1, y: 1, z: 1}
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||||
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|
||||
parentName: Left_PinkyIntermediate
|
||||
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||||
rotation: {x: 0.03643686, y: 0.00000014611446, z: 0.00000018696, w: 0.999336}
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||||
scale: {x: 1, y: 1, z: 1}
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||||
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|
||||
parentName: Left_PinkyDistal
|
||||
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||||
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|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
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|
||||
parentName: Left_Hand
|
||||
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scale: {x: 1, y: 1, z: 1}
|
||||
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|
||||
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|
||||
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scale: {x: 1, y: 1, z: 1}
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||||
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|
||||
parentName: Left_RingIntermediate
|
||||
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scale: {x: 1, y: 1, z: 1}
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||||
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|
||||
parentName: Left_RingDistal
|
||||
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||||
rotation: {x: 0, y: -0, z: -0, w: 1}
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scale: {x: 1, y: 1, z: 1}
|
||||
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|
||||
parentName: Left_Hand
|
||||
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||||
scale: {x: 1, y: 1, z: 1}
|
||||
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|
||||
parentName: Left_ThumbProximal
|
||||
position: {x: 2.4357445e-15, y: 0.027578257, z: 0.0038183592}
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||||
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|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
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|
||||
parentName: Left_ThumbIntermediate
|
||||
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|
||||
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|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
parentName: Neck
|
||||
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||||
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|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
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|
||||
parentName: Head
|
||||
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|
||||
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||||
scale: {x: 1, y: 1, z: 1}
|
||||
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|
||||
parentName: Head
|
||||
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|
||||
rotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
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|
||||
parentName: Head
|
||||
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|
||||
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|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
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|
||||
parentName: Neck
|
||||
position: {x: -0, y: 0.063737005, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
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|
||||
parentName: UpperChest
|
||||
position: {x: 0.0009571358, y: 0.19149381, z: -0.008727803}
|
||||
rotation: {x: 0.99258024, y: -0.04327539, z: -0.113521874, w: 0.004949396}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_UpperArm
|
||||
parentName: Right_Shoulder
|
||||
position: {x: 0.16743432, y: -0.0000022099182, z: 0.00000012213746}
|
||||
rotation: {x: 0.1267345, y: 0.033320885, z: 0.68096745, w: 0.720494}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_LowerArm
|
||||
parentName: Right_UpperArm
|
||||
position: {x: 0.0000037273983, y: -0.285085, z: -0.00000035927226}
|
||||
rotation: {x: 0.020541133, y: 0.008317431, z: -0.020620903, w: 0.99954176}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_Hand
|
||||
parentName: Right_LowerArm
|
||||
position: {x: 0.0000014923929, y: -0.24036367, z: 0.0000017856368}
|
||||
rotation: {x: -0.047397237, y: -0.24003562, z: 0.013464749, w: 0.9695128}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_IndexProximal
|
||||
parentName: Right_Hand
|
||||
position: {x: -0.0078223245, y: -0.0918393, z: -0.026574574}
|
||||
rotation: {x: -0.00008773989, y: -0.7104814, z: -0.0063276542, w: 0.7036876}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_IndexIntermediate
|
||||
parentName: Right_IndexProximal
|
||||
position: {x: 0.0000006924457, y: -0.04210151, z: -0.0000013631077}
|
||||
rotation: {x: 0.03020306, y: -0.0000005662439, z: 0.000012195228, w: 0.99954385}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_IndexDistal
|
||||
parentName: Right_IndexIntermediate
|
||||
position: {x: -0.00000032847043, y: -0.025139209, z: -0.0000005960629}
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|
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
parentName: Left_ThumbDistal
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m_BakeResolution: 16
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m_Padding: 2
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m_TextureCompression: 1
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m_AO: 0
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m_AOMaxDistance: 1
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m_CompAOExponent: 0.4
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m_CompAOExponentDirect: 0.4
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m_ExtractAO: 0
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m_MixedBakeMode: 0
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m_LightmapsBakeMode: 1
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m_FilterMode: 1
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m_LightmapParameters: {fileID: 15204, guid: 0000000000000000f000000000000000, type: 0}
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m_ExportTrainingData: 0
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m_TrainingDataDestination: TrainingData
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m_ForceWhiteAlbedo: 0
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m_ForceUpdates: 0
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m_FinalGather: 0
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m_FinalGatherRayCount: 256
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m_FinalGatherFiltering: 1
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m_PVRCulling: 0
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m_PVRFilteringMode: 1
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m_PVRDenoiserTypeDirect: 1
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m_PVRDenoiserTypeIndirect: 1
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m_PVRDenoiserTypeAO: 1
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m_PVRFilterTypeDirect: 0
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m_PVRFilterTypeIndirect: 0
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m_PVRFilterTypeAO: 0
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m_PVRFilteringGaussRadiusDirect: 1
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m_PVRFilteringGaussRadiusIndirect: 5
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m_PVRFilteringGaussRadiusAO: 2
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m_PVRFilteringAtrousPositionSigmaDirect: 0.5
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m_PVRFilteringAtrousPositionSigmaIndirect: 2
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m_PVRFilteringAtrousPositionSigmaAO: 1
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8
Assets/StarterAssets/ThirdPersonController/Scripts.meta
Normal file
8
Assets/StarterAssets/ThirdPersonController/Scripts.meta
Normal file
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 22db1f6f78cfb3440835ed6dee5f8e9e
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userData:
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@@ -0,0 +1,35 @@
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using UnityEngine;
|
||||
|
||||
public class BasicRigidBodyPush : MonoBehaviour
|
||||
{
|
||||
public LayerMask pushLayers;
|
||||
public bool canPush;
|
||||
[Range(0.5f, 5f)] public float strength = 1.1f;
|
||||
|
||||
private void OnControllerColliderHit(ControllerColliderHit hit)
|
||||
{
|
||||
if (canPush) PushRigidBodies(hit);
|
||||
}
|
||||
|
||||
private void PushRigidBodies(ControllerColliderHit hit)
|
||||
{
|
||||
// https://docs.unity3d.com/ScriptReference/CharacterController.OnControllerColliderHit.html
|
||||
|
||||
// make sure we hit a non kinematic rigidbody
|
||||
Rigidbody body = hit.collider.attachedRigidbody;
|
||||
if (body == null || body.isKinematic) return;
|
||||
|
||||
// make sure we only push desired layer(s)
|
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var bodyLayerMask = 1 << body.gameObject.layer;
|
||||
if ((bodyLayerMask & pushLayers.value) == 0) return;
|
||||
|
||||
// We dont want to push objects below us
|
||||
if (hit.moveDirection.y < -0.3f) return;
|
||||
|
||||
// Calculate push direction from move direction, horizontal motion only
|
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Vector3 pushDir = new Vector3(hit.moveDirection.x, 0.0f, hit.moveDirection.z);
|
||||
|
||||
// Apply the push and take strength into account
|
||||
body.AddForce(pushDir * strength, ForceMode.Impulse);
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}
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}
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userData:
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@@ -0,0 +1,318 @@
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using UnityEngine;
|
||||
#if ENABLE_INPUT_SYSTEM && STARTER_ASSETS_PACKAGES_CHECKED
|
||||
using UnityEngine.InputSystem;
|
||||
#endif
|
||||
|
||||
/* Note: animations are called via the controller for both the character and capsule using animator null checks
|
||||
*/
|
||||
|
||||
namespace StarterAssets
|
||||
{
|
||||
[RequireComponent(typeof(CharacterController))]
|
||||
#if ENABLE_INPUT_SYSTEM && STARTER_ASSETS_PACKAGES_CHECKED
|
||||
[RequireComponent(typeof(PlayerInput))]
|
||||
#endif
|
||||
public class ThirdPersonController : MonoBehaviour
|
||||
{
|
||||
[Header("Player")]
|
||||
[Tooltip("Move speed of the character in m/s")]
|
||||
public float MoveSpeed = 2.0f;
|
||||
[Tooltip("Sprint speed of the character in m/s")]
|
||||
public float SprintSpeed = 5.335f;
|
||||
[Tooltip("How fast the character turns to face movement direction")]
|
||||
[Range(0.0f, 0.3f)]
|
||||
public float RotationSmoothTime = 0.12f;
|
||||
[Tooltip("Acceleration and deceleration")]
|
||||
public float SpeedChangeRate = 10.0f;
|
||||
|
||||
[Space(10)]
|
||||
[Tooltip("The height the player can jump")]
|
||||
public float JumpHeight = 1.2f;
|
||||
[Tooltip("The character uses its own gravity value. The engine default is -9.81f")]
|
||||
public float Gravity = -15.0f;
|
||||
|
||||
[Space(10)]
|
||||
[Tooltip("Time required to pass before being able to jump again. Set to 0f to instantly jump again")]
|
||||
public float JumpTimeout = 0.50f;
|
||||
[Tooltip("Time required to pass before entering the fall state. Useful for walking down stairs")]
|
||||
public float FallTimeout = 0.15f;
|
||||
|
||||
[Header("Player Grounded")]
|
||||
[Tooltip("If the character is grounded or not. Not part of the CharacterController built in grounded check")]
|
||||
public bool Grounded = true;
|
||||
[Tooltip("Useful for rough ground")]
|
||||
public float GroundedOffset = -0.14f;
|
||||
[Tooltip("The radius of the grounded check. Should match the radius of the CharacterController")]
|
||||
public float GroundedRadius = 0.28f;
|
||||
[Tooltip("What layers the character uses as ground")]
|
||||
public LayerMask GroundLayers;
|
||||
|
||||
[Header("Cinemachine")]
|
||||
[Tooltip("The follow target set in the Cinemachine Virtual Camera that the camera will follow")]
|
||||
public GameObject CinemachineCameraTarget;
|
||||
[Tooltip("How far in degrees can you move the camera up")]
|
||||
public float TopClamp = 70.0f;
|
||||
[Tooltip("How far in degrees can you move the camera down")]
|
||||
public float BottomClamp = -30.0f;
|
||||
[Tooltip("Additional degress to override the camera. Useful for fine tuning camera position when locked")]
|
||||
public float CameraAngleOverride = 0.0f;
|
||||
[Tooltip("For locking the camera position on all axis")]
|
||||
public bool LockCameraPosition = false;
|
||||
|
||||
// cinemachine
|
||||
private float _cinemachineTargetYaw;
|
||||
private float _cinemachineTargetPitch;
|
||||
|
||||
// player
|
||||
private float _speed;
|
||||
private float _animationBlend;
|
||||
private float _targetRotation = 0.0f;
|
||||
private float _rotationVelocity;
|
||||
private float _verticalVelocity;
|
||||
private float _terminalVelocity = 53.0f;
|
||||
|
||||
// timeout deltatime
|
||||
private float _jumpTimeoutDelta;
|
||||
private float _fallTimeoutDelta;
|
||||
|
||||
// animation IDs
|
||||
private int _animIDSpeed;
|
||||
private int _animIDGrounded;
|
||||
private int _animIDJump;
|
||||
private int _animIDFreeFall;
|
||||
private int _animIDMotionSpeed;
|
||||
|
||||
private Animator _animator;
|
||||
private CharacterController _controller;
|
||||
private StarterAssetsInputs _input;
|
||||
private GameObject _mainCamera;
|
||||
|
||||
private const float _threshold = 0.01f;
|
||||
|
||||
private bool _hasAnimator;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
// get a reference to our main camera
|
||||
if (_mainCamera == null)
|
||||
{
|
||||
_mainCamera = GameObject.FindGameObjectWithTag("MainCamera");
|
||||
}
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
_hasAnimator = TryGetComponent(out _animator);
|
||||
_controller = GetComponent<CharacterController>();
|
||||
_input = GetComponent<StarterAssetsInputs>();
|
||||
|
||||
AssignAnimationIDs();
|
||||
|
||||
// reset our timeouts on start
|
||||
_jumpTimeoutDelta = JumpTimeout;
|
||||
_fallTimeoutDelta = FallTimeout;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
_hasAnimator = TryGetComponent(out _animator);
|
||||
|
||||
JumpAndGravity();
|
||||
GroundedCheck();
|
||||
Move();
|
||||
}
|
||||
|
||||
private void LateUpdate()
|
||||
{
|
||||
CameraRotation();
|
||||
}
|
||||
|
||||
private void AssignAnimationIDs()
|
||||
{
|
||||
_animIDSpeed = Animator.StringToHash("Speed");
|
||||
_animIDGrounded = Animator.StringToHash("Grounded");
|
||||
_animIDJump = Animator.StringToHash("Jump");
|
||||
_animIDFreeFall = Animator.StringToHash("FreeFall");
|
||||
_animIDMotionSpeed = Animator.StringToHash("MotionSpeed");
|
||||
}
|
||||
|
||||
private void GroundedCheck()
|
||||
{
|
||||
// set sphere position, with offset
|
||||
Vector3 spherePosition = new Vector3(transform.position.x, transform.position.y - GroundedOffset, transform.position.z);
|
||||
Grounded = Physics.CheckSphere(spherePosition, GroundedRadius, GroundLayers, QueryTriggerInteraction.Ignore);
|
||||
|
||||
// update animator if using character
|
||||
if (_hasAnimator)
|
||||
{
|
||||
_animator.SetBool(_animIDGrounded, Grounded);
|
||||
}
|
||||
}
|
||||
|
||||
private void CameraRotation()
|
||||
{
|
||||
// if there is an input and camera position is not fixed
|
||||
if (_input.look.sqrMagnitude >= _threshold && !LockCameraPosition)
|
||||
{
|
||||
_cinemachineTargetYaw += _input.look.x * Time.deltaTime;
|
||||
_cinemachineTargetPitch += _input.look.y * Time.deltaTime;
|
||||
}
|
||||
|
||||
// clamp our rotations so our values are limited 360 degrees
|
||||
_cinemachineTargetYaw = ClampAngle(_cinemachineTargetYaw, float.MinValue, float.MaxValue);
|
||||
_cinemachineTargetPitch = ClampAngle(_cinemachineTargetPitch, BottomClamp, TopClamp);
|
||||
|
||||
// Cinemachine will follow this target
|
||||
CinemachineCameraTarget.transform.rotation = Quaternion.Euler(_cinemachineTargetPitch + CameraAngleOverride, _cinemachineTargetYaw, 0.0f);
|
||||
}
|
||||
|
||||
private void Move()
|
||||
{
|
||||
// set target speed based on move speed, sprint speed and if sprint is pressed
|
||||
float targetSpeed = _input.sprint ? SprintSpeed : MoveSpeed;
|
||||
|
||||
// a simplistic acceleration and deceleration designed to be easy to remove, replace, or iterate upon
|
||||
|
||||
// note: Vector2's == operator uses approximation so is not floating point error prone, and is cheaper than magnitude
|
||||
// if there is no input, set the target speed to 0
|
||||
if (_input.move == Vector2.zero) targetSpeed = 0.0f;
|
||||
|
||||
// a reference to the players current horizontal velocity
|
||||
float currentHorizontalSpeed = new Vector3(_controller.velocity.x, 0.0f, _controller.velocity.z).magnitude;
|
||||
|
||||
float speedOffset = 0.1f;
|
||||
float inputMagnitude = _input.analogMovement ? _input.move.magnitude : 1f;
|
||||
|
||||
// accelerate or decelerate to target speed
|
||||
if (currentHorizontalSpeed < targetSpeed - speedOffset || currentHorizontalSpeed > targetSpeed + speedOffset)
|
||||
{
|
||||
// creates curved result rather than a linear one giving a more organic speed change
|
||||
// note T in Lerp is clamped, so we don't need to clamp our speed
|
||||
_speed = Mathf.Lerp(currentHorizontalSpeed, targetSpeed * inputMagnitude, Time.deltaTime * SpeedChangeRate);
|
||||
|
||||
// round speed to 3 decimal places
|
||||
_speed = Mathf.Round(_speed * 1000f) / 1000f;
|
||||
}
|
||||
else
|
||||
{
|
||||
_speed = targetSpeed;
|
||||
}
|
||||
_animationBlend = Mathf.Lerp(_animationBlend, targetSpeed, Time.deltaTime * SpeedChangeRate);
|
||||
|
||||
// normalise input direction
|
||||
Vector3 inputDirection = new Vector3(_input.move.x, 0.0f, _input.move.y).normalized;
|
||||
|
||||
// note: Vector2's != operator uses approximation so is not floating point error prone, and is cheaper than magnitude
|
||||
// if there is a move input rotate player when the player is moving
|
||||
if (_input.move != Vector2.zero)
|
||||
{
|
||||
_targetRotation = Mathf.Atan2(inputDirection.x, inputDirection.z) * Mathf.Rad2Deg + _mainCamera.transform.eulerAngles.y;
|
||||
float rotation = Mathf.SmoothDampAngle(transform.eulerAngles.y, _targetRotation, ref _rotationVelocity, RotationSmoothTime);
|
||||
|
||||
// rotate to face input direction relative to camera position
|
||||
transform.rotation = Quaternion.Euler(0.0f, rotation, 0.0f);
|
||||
}
|
||||
|
||||
|
||||
Vector3 targetDirection = Quaternion.Euler(0.0f, _targetRotation, 0.0f) * Vector3.forward;
|
||||
|
||||
// move the player
|
||||
_controller.Move(targetDirection.normalized * (_speed * Time.deltaTime) + new Vector3(0.0f, _verticalVelocity, 0.0f) * Time.deltaTime);
|
||||
|
||||
// update animator if using character
|
||||
if (_hasAnimator)
|
||||
{
|
||||
_animator.SetFloat(_animIDSpeed, _animationBlend);
|
||||
_animator.SetFloat(_animIDMotionSpeed, inputMagnitude);
|
||||
}
|
||||
}
|
||||
|
||||
private void JumpAndGravity()
|
||||
{
|
||||
if (Grounded)
|
||||
{
|
||||
// reset the fall timeout timer
|
||||
_fallTimeoutDelta = FallTimeout;
|
||||
|
||||
// update animator if using character
|
||||
if (_hasAnimator)
|
||||
{
|
||||
_animator.SetBool(_animIDJump, false);
|
||||
_animator.SetBool(_animIDFreeFall, false);
|
||||
}
|
||||
|
||||
// stop our velocity dropping infinitely when grounded
|
||||
if (_verticalVelocity < 0.0f)
|
||||
{
|
||||
_verticalVelocity = -2f;
|
||||
}
|
||||
|
||||
// Jump
|
||||
if (_input.jump && _jumpTimeoutDelta <= 0.0f)
|
||||
{
|
||||
// the square root of H * -2 * G = how much velocity needed to reach desired height
|
||||
_verticalVelocity = Mathf.Sqrt(JumpHeight * -2f * Gravity);
|
||||
|
||||
// update animator if using character
|
||||
if (_hasAnimator)
|
||||
{
|
||||
_animator.SetBool(_animIDJump, true);
|
||||
}
|
||||
}
|
||||
|
||||
// jump timeout
|
||||
if (_jumpTimeoutDelta >= 0.0f)
|
||||
{
|
||||
_jumpTimeoutDelta -= Time.deltaTime;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// reset the jump timeout timer
|
||||
_jumpTimeoutDelta = JumpTimeout;
|
||||
|
||||
// fall timeout
|
||||
if (_fallTimeoutDelta >= 0.0f)
|
||||
{
|
||||
_fallTimeoutDelta -= Time.deltaTime;
|
||||
}
|
||||
else
|
||||
{
|
||||
// update animator if using character
|
||||
if (_hasAnimator)
|
||||
{
|
||||
_animator.SetBool(_animIDFreeFall, true);
|
||||
}
|
||||
}
|
||||
|
||||
// if we are not grounded, do not jump
|
||||
_input.jump = false;
|
||||
}
|
||||
|
||||
// apply gravity over time if under terminal (multiply by delta time twice to linearly speed up over time)
|
||||
if (_verticalVelocity < _terminalVelocity)
|
||||
{
|
||||
_verticalVelocity += Gravity * Time.deltaTime;
|
||||
}
|
||||
}
|
||||
|
||||
private static float ClampAngle(float lfAngle, float lfMin, float lfMax)
|
||||
{
|
||||
if (lfAngle < -360f) lfAngle += 360f;
|
||||
if (lfAngle > 360f) lfAngle -= 360f;
|
||||
return Mathf.Clamp(lfAngle, lfMin, lfMax);
|
||||
}
|
||||
|
||||
private void OnDrawGizmosSelected()
|
||||
{
|
||||
Color transparentGreen = new Color(0.0f, 1.0f, 0.0f, 0.35f);
|
||||
Color transparentRed = new Color(1.0f, 0.0f, 0.0f, 0.35f);
|
||||
|
||||
if (Grounded) Gizmos.color = transparentGreen;
|
||||
else Gizmos.color = transparentRed;
|
||||
|
||||
// when selected, draw a gizmo in the position of, and matching radius of, the grounded collider
|
||||
Gizmos.DrawSphere(new Vector3(transform.position.x, transform.position.y - GroundedOffset, transform.position.z), GroundedRadius);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
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|
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MonoImporter:
|
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externalObjects: {}
|
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serializedVersion: 2
|
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defaultReferences: []
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executionOrder: 0
|
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icon: {instanceID: 0}
|
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userData:
|
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assetBundleName:
|
||||
assetBundleVariant:
|
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Reference in New Issue
Block a user