Fixed player being enabled while using grabber/being in network view
This commit is contained in:
@@ -42,6 +42,7 @@ public class GameManager : MonoBehaviour
|
||||
//Leave network view with x
|
||||
if (Keyboard.current.xKey.wasPressedThisFrame && networkView)
|
||||
{
|
||||
player.GetComponent<StarterAssets.FirstPersonController>().enabled = true;
|
||||
SetActiveCamera(networkCamera);
|
||||
activeNode.GetComponent<Node>().DisableNode();
|
||||
activeNode = null;
|
||||
|
||||
Reference in New Issue
Block a user