basic conveyer function and direction switching stub
This commit is contained in:
25
Assets/Scripts/Items/Conveyer.cs
Normal file
25
Assets/Scripts/Items/Conveyer.cs
Normal file
@@ -0,0 +1,25 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Conveyer : MonoBehaviour
|
||||
{
|
||||
public int conveyerSpeed = 0;
|
||||
public int direction = 1;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void OnCollisionStay(Collision collision)
|
||||
{
|
||||
// Debug-draw all contact points and normals
|
||||
foreach (ContactPoint contact in collision.contacts)
|
||||
{
|
||||
//Debug.Log(string.Format("Current Collider: {0} Position {1}", contact.otherCollider.name, contact.otherCollider.transform.position.magnitude));
|
||||
contact.otherCollider.GetComponent<Rigidbody>().AddForce(transform.forward * (conveyerSpeed * direction), ForceMode.Acceleration);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user