basic conveyer function and direction switching stub

This commit is contained in:
Amaan Shawkath
2021-06-12 00:05:27 +01:00
parent 09c5e64772
commit 3c737d5d4c
12 changed files with 6348 additions and 0 deletions

View File

@@ -0,0 +1,21 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DestructibleObject : MonoBehaviour
{
private Vector3 originalPosition;
// Start is called before the first frame update
void Start()
{
originalPosition = gameObject.transform.position;
}
public void Respawn()
{
gameObject.GetComponent<Rigidbody>().isKinematic = true;
gameObject.transform.position = originalPosition;
gameObject.GetComponent<Rigidbody>().isKinematic = false;
}
}