Add node interactions
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@@ -33,7 +33,7 @@ public class Switch : MonoBehaviour
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if (Keyboard.current.eKey.wasPressedThisFrame)
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{
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gameManager.SetActiveCamera(1);
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debugNode.SetActiveNode();
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debugNode.SendMessage("SetActiveNode", debugNode.GetComponent<Node>());
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}
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}
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}
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