Added Node camera transitions

Fixed Conveyor speedup issue
This commit is contained in:
Jan Groß
2021-06-12 15:28:07 +02:00
parent 4ad82fe684
commit 759cf0a383
10 changed files with 228 additions and 32 deletions

View File

@@ -27,9 +27,16 @@ public class Node : MonoBehaviour
{
if (isActive) { return; }
Debug.Log(string.Format("{0} became active node", gameObject.name));
isActive = true;
UI.SetActive(true);
gameManager.networkCamera.transform.position = new Vector3(transform.position.x, gameManager.networkCamera.transform.position.y, transform.position.z);
gameManager.activeNode = this.gameObject;
gameManager.networkCamera.GetComponent<NetworkCamera>().targetPosition = new Vector3(transform.position.x, gameManager.networkCamera.transform.position.y, transform.position.z);
isActive = true;
}
public void DisableNode()
{
UI.SetActive(false);
isActive = false;
}
public void MoveToDirection(Direction dir)
@@ -38,8 +45,7 @@ public class Node : MonoBehaviour
if (nodeComp)
{
nodeComp.SetActiveNode();
UI.SetActive(false);
isActive = false;
DisableNode();
} else
{
connections[(int)dir].SendMessage("InteractNode");