Added Node camera transitions

Fixed Conveyor speedup issue
This commit is contained in:
Jan Groß
2021-06-12 15:28:07 +02:00
parent 4ad82fe684
commit 759cf0a383
10 changed files with 228 additions and 32 deletions

View File

@@ -30,7 +30,7 @@ public class Switch : MonoBehaviour
{
if (Vector3.Distance(transform.position, gameManager.player.transform.position) < interactionDistance) {
//Debug.Log("Switch is visible and in range");
if (Keyboard.current.eKey.wasPressedThisFrame)
if (Keyboard.current.eKey.wasPressedThisFrame && !gameManager.activeNode)
{
gameManager.SetActiveCamera(1);
debugNode.SendMessage("SetActiveNode", debugNode.GetComponent<Node>());