Added basic node system
This commit is contained in:
79
Assets/Materials/UI.mat
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79
Assets/Materials/UI.mat
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8
Assets/Materials/UI.mat.meta
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8
Assets/Materials/UI.mat.meta
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Assets/Meta.meta
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844
Assets/Meta/default.inputactions
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844
Assets/Meta/default.inputactions
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@@ -0,0 +1,844 @@
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{
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"name": "default",
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"maps": [
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{
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"name": "Player",
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"id": "cdfa8d34-d716-43b5-ad17-a8c717ba34f5",
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"type": "Button",
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"isPartOfComposite": true
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"name": "down",
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"processors": "",
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"groups": ";Keyboard&Mouse",
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"action": "Move",
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"groups": ";Keyboard&Mouse",
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"processors": "",
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"groups": ";Keyboard&Mouse",
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"action": "Move",
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"isPartOfComposite": true
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"processors": "",
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"groups": ";Keyboard&Mouse",
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"action": "Move",
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"isComposite": false,
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"isPartOfComposite": true
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},
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{
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"name": "right",
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"id": "77bff152-3580-4b21-b6de-dcd0c7e41164",
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"path": "<Keyboard>/rightArrow",
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"interactions": "",
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"processors": "",
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"groups": ";Keyboard&Mouse",
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"action": "Move",
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"isComposite": false,
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"isPartOfComposite": true
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"name": "",
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"id": "1635d3fe-58b6-4ba9-a4e2-f4b964f6b5c8",
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"processors": "",
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"groups": "XR",
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"action": "Move",
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{
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"name": "",
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"id": "3ea4d645-4504-4529-b061-ab81934c3752",
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"path": "<Joystick>/stick",
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"interactions": "",
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"processors": "",
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"groups": "Joystick",
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"action": "Move",
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"isComposite": false,
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"isPartOfComposite": false
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},
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{
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"name": "",
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"id": "c1f7a91b-d0fd-4a62-997e-7fb9b69bf235",
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"path": "<Gamepad>/rightStick",
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"interactions": "",
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"processors": "",
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"groups": ";Gamepad",
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||||||
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"action": "Look",
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"isComposite": false,
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"name": "",
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"id": "8c8e490b-c610-4785-884f-f04217b23ca4",
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||||||
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"path": "<Pointer>/delta",
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"processors": "",
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||||||
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"groups": ";Keyboard&Mouse;Touch",
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"action": "Look",
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"id": "3e5f5442-8668-4b27-a940-df99bad7e831",
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||||||
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"path": "<Joystick>/{Hatswitch}",
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"interactions": "",
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||||||
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"processors": "",
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"groups": "Joystick",
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||||||
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"action": "Look",
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||||||
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"isPartOfComposite": false
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"id": "143bb1cd-cc10-4eca-a2f0-a3664166fe91",
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"path": "<Gamepad>/rightTrigger",
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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"path": "<Joystick>/trigger",
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||||||
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||||||
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||||||
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||||||
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||||||
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"isPartOfComposite": false
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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"path": "<Keyboard>/#(E)",
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"interactions": "",
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"processors": "",
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"groups": "Keyboard&Mouse",
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||||||
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"action": "Interact",
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||||||
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"isComposite": false,
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||||||
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"isPartOfComposite": false
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||||||
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}
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]
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},
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{
|
||||||
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"name": "UI",
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||||||
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"id": "51882269-0fba-4f2f-bc0c-288c5b9b3527",
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||||||
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"actions": [
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{
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"name": "Navigate",
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||||||
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"type": "Value",
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"id": "d12e659e-8ea5-4e33-b0ff-72804f68b905",
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Normal file
7
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34
Assets/Scripts/GameManager.cs
Normal file
34
Assets/Scripts/GameManager.cs
Normal file
@@ -0,0 +1,34 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class GameManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
public GameObject player;
|
||||||
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public Camera[] cameras;
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||||||
|
public GameObject networkCamera;
|
||||||
|
|
||||||
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// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetActiveCamera(int cam)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < cameras.Length; i++)
|
||||||
|
{
|
||||||
|
if (i==cam) {
|
||||||
|
|
||||||
|
}
|
||||||
|
cameras[i].enabled = (i == cam);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
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11
Assets/Scripts/GameManager.cs.meta
Normal file
11
Assets/Scripts/GameManager.cs.meta
Normal file
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8
Assets/Scripts/Network.meta
Normal file
8
Assets/Scripts/Network.meta
Normal file
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18
Assets/Scripts/Network/Connection.cs
Normal file
18
Assets/Scripts/Network/Connection.cs
Normal file
@@ -0,0 +1,18 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Connection : MonoBehaviour
|
||||||
|
{
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/Network/Connection.cs.meta
Normal file
11
Assets/Scripts/Network/Connection.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
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41
Assets/Scripts/Network/Node.cs
Normal file
41
Assets/Scripts/Network/Node.cs
Normal file
@@ -0,0 +1,41 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
|
||||||
|
public class Node : MonoBehaviour
|
||||||
|
{
|
||||||
|
public GameManager gameManager;
|
||||||
|
public bool isActive = false;
|
||||||
|
public enum Direction { Up, Down, Left, Right}
|
||||||
|
public GameObject[] connections;
|
||||||
|
public GameObject UI;
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
gameManager = GameObject.Find("GameManager").GetComponent<GameManager>();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetActiveNode()
|
||||||
|
{
|
||||||
|
if (isActive) { return; }
|
||||||
|
Debug.Log(string.Format("{0} became active node", gameObject.name));
|
||||||
|
isActive = true;
|
||||||
|
UI.SetActive(true);
|
||||||
|
gameManager.networkCamera.transform.position = new Vector3(transform.position.x, gameManager.networkCamera.transform.position.y, transform.position.z);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void MoveToDirection(Direction dir)
|
||||||
|
{
|
||||||
|
connections[(int)dir].GetComponent<Node>().SetActiveNode();
|
||||||
|
UI.SetActive(false);
|
||||||
|
isActive = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/Network/Node.cs.meta
Normal file
11
Assets/Scripts/Network/Node.cs.meta
Normal file
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43
Assets/Scripts/Network/NodeButton.cs
Normal file
43
Assets/Scripts/Network/NodeButton.cs
Normal file
@@ -0,0 +1,43 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
|
||||||
|
public class NodeButton : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Node node;
|
||||||
|
public Node.Direction direction;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
if (node.connections[(int)direction] == null)
|
||||||
|
{
|
||||||
|
gameObject.GetComponent<Renderer>().material.color = Color.gray;
|
||||||
|
gameObject.GetComponent<Collider>().enabled = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void FixedUpdate()
|
||||||
|
{
|
||||||
|
|
||||||
|
if (Mouse.current.leftButton.wasPressedThisFrame)
|
||||||
|
{
|
||||||
|
Ray ray = Camera.main.ScreenPointToRay(Mouse.current.position.ReadValue());
|
||||||
|
RaycastHit hit;
|
||||||
|
|
||||||
|
if (Physics.Raycast(ray, out hit))
|
||||||
|
{
|
||||||
|
if (hit.transform == gameObject.transform)
|
||||||
|
{
|
||||||
|
Debug.Log(string.Format("Button down on {0}", direction));
|
||||||
|
node.MoveToDirection(direction);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnMouseOver()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/Network/NodeButton.cs.meta
Normal file
11
Assets/Scripts/Network/NodeButton.cs.meta
Normal file
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49
Assets/Scripts/Network/Switch.cs
Normal file
49
Assets/Scripts/Network/Switch.cs
Normal file
@@ -0,0 +1,49 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
|
||||||
|
public class Switch : MonoBehaviour
|
||||||
|
{
|
||||||
|
public GameManager gameManager;
|
||||||
|
public float interactionDistance = 10;
|
||||||
|
private Renderer renderer;
|
||||||
|
|
||||||
|
public Node debugNode;
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
renderer = gameObject.GetComponent<Renderer>();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
if (renderer.isVisible)
|
||||||
|
{
|
||||||
|
if (Vector3.Distance(transform.position, gameManager.player.transform.position) < interactionDistance) {
|
||||||
|
//Debug.Log("Switch is visible and in range");
|
||||||
|
if (Keyboard.current.eKey.wasPressedThisFrame)
|
||||||
|
{
|
||||||
|
gameManager.SetActiveCamera(1);
|
||||||
|
debugNode.SetActiveNode();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
private void OnDrawGizmos()
|
||||||
|
{
|
||||||
|
// Gizmos.DrawSphere(transform.position, interactionDistance);
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/Network/Switch.cs.meta
Normal file
11
Assets/Scripts/Network/Switch.cs.meta
Normal file
@@ -0,0 +1,11 @@
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|
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Reference in New Issue
Block a user