made wheel rotates and fixed collision - walls need box colliders adding
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@@ -7,6 +7,8 @@ public class SpotController : MonoBehaviour
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public GameObject sphere;
|
public GameObject sphere;
|
||||||
public GameObject visor;
|
public GameObject visor;
|
||||||
|
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||||||
|
public GameObject[] wheels;
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|
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public AudioSource backgroundSource;
|
public AudioSource backgroundSource;
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public AudioSource sfxSource;
|
public AudioSource sfxSource;
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public AudioSource interactSource;
|
public AudioSource interactSource;
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@@ -21,9 +23,10 @@ public class SpotController : MonoBehaviour
|
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private float moveInput;
|
private float moveInput;
|
||||||
private float turnInput;
|
private float turnInput;
|
||||||
|
|
||||||
private float turnSpeed = 50f;
|
private float turnSpeed = 150f;
|
||||||
|
|
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private Light light;
|
private Light light;
|
||||||
|
private bool blocked = false;
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||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
@@ -43,12 +46,37 @@ public class SpotController : MonoBehaviour
|
|||||||
turnInput = Input.GetAxisRaw("Horizontal");
|
turnInput = Input.GetAxisRaw("Horizontal");
|
||||||
|
|
||||||
moveInput *= moveInput > 0 ? speed : revSpeed;
|
moveInput *= moveInput > 0 ? speed : revSpeed;
|
||||||
|
|
||||||
|
if (moveInput != 0 && wheels.Length > 0)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < wheels.Length; i++)
|
||||||
|
{
|
||||||
|
wheels[i].transform.Rotate(0, 0, moveInput / 60 * 360 * Time.deltaTime);
|
||||||
|
}
|
||||||
|
}
|
||||||
;
|
;
|
||||||
float newRotation = turnInput * turnSpeed * Time.deltaTime * Input.GetAxisRaw("Vertical");
|
float newRotation = turnInput * turnSpeed * Time.deltaTime * Input.GetAxisRaw("Vertical");
|
||||||
sphere.transform.Rotate(0, newRotation, 0, Space.Self);
|
sphere.transform.Rotate(0, newRotation, 0, Space.Self);
|
||||||
|
|
||||||
transform.position = sphere.transform.position;
|
transform.position = sphere.transform.position;
|
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transform.rotation = sphere.transform.rotation;
|
transform.rotation = sphere.transform.rotation;
|
||||||
|
|
||||||
|
RaycastHit hit;
|
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|
if (Physics.Raycast(transform.position, transform.forward, out hit, 1))
|
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|
{
|
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|
if (hit.transform.tag == "Wall")
|
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|
{
|
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|
blocked = true;
|
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|
}
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|
else
|
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|
{
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|
blocked = false;
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}
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}
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else
|
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{
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blocked = false;
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}
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}
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}
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||||||
IEnumerator FlashRoutine()
|
IEnumerator FlashRoutine()
|
||||||
@@ -64,7 +92,6 @@ public class SpotController : MonoBehaviour
|
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renderer.material.SetColor("_EmissionColor", Random.ColorHSV(0f, 1f, 1f, 1f, 0.5f, 1f));
|
renderer.material.SetColor("_EmissionColor", Random.ColorHSV(0f, 1f, 1f, 1f, 0.5f, 1f));
|
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}
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}
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}
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}
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private void LateUpdate()
|
private void LateUpdate()
|
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{
|
{
|
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if (moveInput != 0)
|
if (moveInput != 0)
|
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@@ -80,6 +107,7 @@ public class SpotController : MonoBehaviour
|
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sfxSource.Stop();
|
sfxSource.Stop();
|
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}
|
}
|
||||||
|
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||||||
sphere.transform.Translate(Vector3.forward * moveInput * Time.deltaTime, Space.Self);
|
if (!blocked && moveInput > 0)
|
||||||
|
sphere.transform.Translate(Vector3.forward * moveInput * Time.deltaTime, Space.Self);
|
||||||
}
|
}
|
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}
|
}
|
||||||
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@@ -3,7 +3,9 @@
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--- !u!78 &1
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--- !u!78 &1
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TagManager:
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TagManager:
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serializedVersion: 2
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serializedVersion: 2
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tags: []
|
tags:
|
||||||
|
- CinemachineTarget
|
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|
- Wall
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layers:
|
layers:
|
||||||
- Default
|
- Default
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||||||
- TransparentFX
|
- TransparentFX
|
||||||
|
|||||||
Reference in New Issue
Block a user