Finalized for game jam submission
Lots of bugfixes New tasks
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@@ -6,7 +6,7 @@ public class Deadend : MonoBehaviour
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{
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private void OnTriggerEnter(Collider other)
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{
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Debug.Log(string.Format("we collided with the thingie {0}", other.name));
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//Debug.Log(string.Format("we collided with the thingie {0}", other.name));
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if (other.GetComponent<DestructibleObject>() != null)
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{
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