Finalized for game jam submission
Lots of bugfixes New tasks
This commit is contained in:
29
Assets/GoalCondition.cs
Normal file
29
Assets/GoalCondition.cs
Normal file
@@ -0,0 +1,29 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class GoalCondition : MonoBehaviour
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (other.gameObject.tag == "Player")
|
||||
{
|
||||
Debug.Log("GOAL CONDITION");
|
||||
SceneManager.LoadScene("Finish", LoadSceneMode.Single);
|
||||
Cursor.lockState = CursorLockMode.Confined;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user