Finalized for game jam submission
Lots of bugfixes New tasks
This commit is contained in:
61
Assets/Scripts/SpotInteractions.cs
Normal file
61
Assets/Scripts/SpotInteractions.cs
Normal file
@@ -0,0 +1,61 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class SpotInteractions : MonoBehaviour
|
||||
{
|
||||
public float interactionDistance = 5;
|
||||
public GameObject hintMissing;
|
||||
public GameObject hintUnlocked;
|
||||
public GameObject hint;
|
||||
public GameObject visuals;
|
||||
private GameManager gameManager;
|
||||
private Renderer renderer;
|
||||
|
||||
|
||||
public bool hasBeenUnlocked;
|
||||
|
||||
public PlayerInteractable interactable;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
gameManager = GameObject.Find("GameManager").GetComponent<GameManager>();
|
||||
renderer = gameObject.GetComponent<Renderer>();
|
||||
}
|
||||
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if (hasBeenUnlocked)
|
||||
{
|
||||
interactable.hint = hintUnlocked;
|
||||
hint.SetActive(false);
|
||||
hintMissing.SetActive(false);
|
||||
visuals.SetActive(true);
|
||||
return;
|
||||
}
|
||||
if (gameManager.playerHasBattery)
|
||||
{
|
||||
interactable.hint = hint;
|
||||
hintUnlocked.SetActive(false);
|
||||
hintMissing.SetActive(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
interactable.hint = hintMissing;
|
||||
hint.SetActive(false);
|
||||
hintUnlocked.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
public void PlayerInteract()
|
||||
{
|
||||
Debug.Log("Trying to modify spot");
|
||||
if (gameManager.playerHasBattery)
|
||||
{
|
||||
hasBeenUnlocked = true;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user